![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Jul 2023
Posts: 12
Downloads: 22
Uploads: 0
|
![]()
I'm curious, what methods to hunt in the campaign do you use?
for me i generally just stick to around my ordered patrol area, occasionally diving for hydro checks and just wait until: A- I get lucky and spot something on visuals or hydro. or B- I receive a radio contact. but I'm curious if others do it differently. (also side question if anyone is familiar with how it was done historical, do share ![]() and for context i play with the onealex version of GWX, but do answer too even if you dont play on that. |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 693
Downloads: 13
Uploads: 0
|
![]()
Hunting methods:
- first thing - using Type IX - mostly for more torpedoes, 10,5 cm deckgun and its flak. More torpedoes = higher tonnage each patrol 1) raiding harbors / naval bases - risky, but really good tonnage for this job 2) patrolling in high naval traffic areas and on convoy routes: https://archive.org/details/SILENT_HUNTER_III_MAP - using hydrophones a lot (regular checks when traveling or waiting in periscope depth & listening). Hydrophone detection range > watch crew visual detection range. 3) checking map contacts 4) ambushing task forces with large warships - they are fast so you need to have good position in right time
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
![]() |
![]() |
![]() |
#3 | |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
|
![]() Quote:
look here "Kreuzeraufgabe"
__________________
youtube |
|
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
For every radio contact report I got on the map I draw a line of 170km along the given course. Then draw a circle at the end of radius 34km (representing the max hydrophone range). Then draw 2 lines as the edges of their potential course fan. Then I try to set an intercept course to get inside that ice-cone (before the target reaches the end of the lines) and consume it. ![]()
__________________
My site downloads: https://ricojansen.nl/downloads |
|
![]() |
![]() |
![]() |
#5 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 276
Downloads: 16
Uploads: 0
|
![]()
I'm a u-tourist. i try to visit as many historical battles as possible and see how well they have been captured. My latest was May 1941 in the Western Approaches. I saw a few Swordfish and BdU kept telling me about fast moving friendly and enemy warships but the only ships I found were some neutral US tankers! Maybe I should have cheated a bit harder.
Brief historical summary below; but be aware that all sweeping generalisations are complete rubbish. Historically in 1941-43 the BdU would set up patrol lines across known convoy routes (as given away by decrypts) which would sweep very slowly across the Atlantic. In theory the first boat to find a convoy would shadow it until the rest joined for a pack attack. In practice the radio traffic involved allowed the allies to dodge these lines on many occasions. The BdU were baffled about how boats operating independently did better than those in patrol lines. Eventually with more boats in 1943 the patrol lines got so big that it was almost impossible to dodge them. This prompted the allies to get their act together in May 1943 and they then quite happily attracted attacks so they could sink more boats. Finally in 1944-1945 most boats operated independently in coastal waters using schnorkels and homing torpedoes. They did better but were so slow they were reduced to ambush tactics and were so outnumbered that getting detected was a death sentence. |
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
|
![]()
I'm a masochist when it comes to patrolling, in so far as I try to introduce as many factors to prevent me scoring an unrealistic tonnage. Whatever megamod I play I significantly reduce the spawn probability of convoys (30% seems a good number for me at the moment). The Realistic Contacts mod prevents any easy intercepts. I adhere to the 'Just Follow Orders' mod guidelines for everything therein, and use the grid system of patrolling based on pre-conceived ideas such as:
For a given U-boat/Flotilla at a certain date I'll approximate a list of viable grid square locations for patrolling based on historical plausibility. Then use a random number generator to select an overall grid e.g. AL. Another random decision to select a further sub-grid e.g. AL6, and again e.g. AL63. With that established I'll go and patrol AL63 for the prescribed 24hrs or so and then 'radio' BDU for new orders. That will involve the random number generator again telling me to go to any location within AL6. My self prescribed rules dictate that I continue in this fashion for a number of times, and if a contact is not engaged within a set number, than I am ordered to a new adjacent location e.g. AL5. My understanding is that the U-boats were generally micromanaged by BDU in a similar way and this system tries to replicate that to an extent. If you get luckily assigned to a hot spot for traffic well happy days. Otherwise a lot of boats went out there to their assignments and found nothing. It gives a sense of following orders which sadly has always been a limitation of SH3. |
![]() |
![]() |
![]() |
#7 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 276
Downloads: 16
Uploads: 0
|
![]()
Some good ideas stork100.
I'm afraid the campaign game for SH3 is a bit of an afterthought and is spoilt by the broken fatigue system and the likelyhood of "insta-death" if you run too high time compression. A historically correct contact frequency (i.e. often nothing in an entire patrol) is too boring for me. Like many on this forum I used to play European Airwar many years ago and used Ctrl-N to skip to the next excitement. Sometimes this landed you in a world of s**t, which had a good historical feel. I think something similar could be done by modifying SH3 Commander - exit game and restart at the next encounter. This would be a lot of work as you would have to duplicate the entire campaign model at some level of realism. I think I'm really waiting for someone to do a GWX with "u-boat". |
![]() |
![]() |
![]() |
#8 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 693
Downloads: 13
Uploads: 0
|
![]()
I prefer to have something to do so I patrol in areas with high naval traffic to have some action.
Having default contacts (for GWX). I rely on my hydrophones for to find more targets.
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
![]() |
![]() |
![]() |
|
|