![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]()
Great game, but if there was one thing that I could now point to that I think needs the most attention, it would be the chrono-tool for determining target speed.
It just sticks out as a jarring departure from the laws of physics and reality. Particularly in light of the fact that we have such amazing renditions of two different TDCs. For whatever reason, when you click the go button on that gadget, the ship goes into some sort of "on rails" scan mode that ignores relative motion. I think it's actually confusing to people. My hope would be that one day the tool will just allow you to observe the target in your scope, click the button to observe target motion, and produce a speed based on your observations. That includes the scenario where, if traveling at speed on your sub on an intercept course, and you start that timer, the ship would NOT move in the scope and you would just sit there timing the thing until you rammed into it. |
![]() |
![]() |
|
|