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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2019
Posts: 62
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I haven't played Wolfpack in a very long time. Now with the new patch out and the recognition manual fixed, i tried to get back into it and practice a little bit. I was always bad at identifying ships in Wolfpack because, i don't know, i am blind on one eye and wearing an eyepatch on the other doesn't help...
But right now i am really struggling, especially at nighttimes and greater windspeeds. Uzo and periscope are shaking like crazy even when submerged, i find it hard to get a clear view at targets, let alone measure distance and speed. So my question for the veterans: how do you guys do it? Is there some kind of procedure you have? Any tipps or tricks? thanks in advance! |
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#2 | |
Watch
![]() Join Date: May 2021
Posts: 20
Downloads: 19
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/Fox🦊 |
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#3 |
Bosun
![]() Join Date: Feb 2019
Posts: 62
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OMFG!!! After all this time and i never even realized you could hold LMB to stabilze optics! That alone helps a lot! Although i am a bit embarrased now
![]() I will look into the guide as soon as i find the time. I'm pretty sure i can learn a lot. ![]() |
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#4 |
Watch
![]() Join Date: Jul 2002
Posts: 19
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I have to get close enough to confirm the hull type, meaning front, middle, rear or flat topped hull forms. At that range, it is fairly easy to see the stack location (rear, mid) and the superstructures, and with those things narrowed down you (can be done fairly quickly with practice) one can usually deduce the correct mast types from the remaining choices.
I believe I learned the word deduction in highschool and its meaning applies well to the manual, eliminate the ships that are NOT out there, soon the only one left is the one that IS there. So says Sherlock Holmes.
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U-157 |
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#5 |
Captain
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Playing with low or nil wind-speed will also help, as if submerged, the uboat may be kept at periscope depth (PD) but the OP (observation periscope) will remain usable. If the waves are high, then maintaining a safe PD will usually mean the OP is only intermittantly usable. Having another player on the OP (or UZO if surfaced) will aid ship identification, as you now have two or possibly three players working on it! It doesn't make it easier, but it does reduce the workload...
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#7 |
Gefallen Engel U-666
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commandosolo2009!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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#9 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
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learn this sheet by heart and you will become a seasoned ship identification guru ![]() In a nutshell, 1st establish engine placement, then establish mast and funnel and kingpost order lastly, establish bow type, and stern type, and that should get you in a rough ballpark to narrow it down. That is how I do it. |
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