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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Really enjoying this mod. One "situation" keeps cropping up though--warships, particularly CLs, throw the TDC way off. Example--I'm perfectly set up to take an oncoming CL out--about 1500 yards way (by the Nav Map), at a good angle, seas calm, have it manually clocked at 12 knots. A merchant would be toast. With the CL, I do a range check and it reads 400 yards out (which is ridiculous), I fire anyway, and I miss--by a lot. What causes this? Again, the TDC works perfectly with merchants, but is useless with CLs.
I'm running- RFB 2,O RFB 2.0 Patch RFB 2.0 Patch_2019 SMMO ISP Hydrophone Lines Any answers would be appreciated. Thanks. |
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