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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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I noticed this bug a few weeks ago, basically the area just below the horizon looks like the static you would see on old TVs. I posted screenshots, although it does not show up very well. It shows up most clearly in the tutorial. The rest of the ocean looks fine.
I switched to a NVIDIA 3070ti a few months back, but the bug was not present at the time. I thought it might be a driver issue so tried various drivers from the original 512.15 I was using when I bought my card to the newest 526.98, but no joy. I also tried changing the various in game graphic settings as well as those in the NVIDIA control panel, but again no fix. Has anyone else noticed this and is there a workaround? I am also wondering if there was a recent change to the game code that might be causing this?
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#2 |
Born to Run Silent
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Huh, well, I think I see what you mean, I will check into it. I think it will be easier to demo with a video, maybe the devs know what this could be.
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SUBSIM - 26 Years on the Web |
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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posted a video which shows the problem a bit clearer. Note it does not show up when using the binoculars or UZO.
link:
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#4 |
Bosun
![]() Join Date: Aug 2022
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Have you tried adding some anti-aliasing, such as 8x SSAA?
You may take a performance hit. Also, running a lot of aniosotropic filtering such as 8X--especially without AA may do that. Running less may give you more performance. On nVidia cards, multi-frame anti-aliasing may help, too. |
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#5 |
Born to Run Silent
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Yes, try some changes in your settings, lets see how that works.
I had a dream about this last night, sort of. In my dream I was watching someone's youtube video of Wolfpack and I could see some waves were stuck in a loop, very visibly repeating the same movement over and over .... ![]()
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SUBSIM - 26 Years on the Web |
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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did some more testing, unclicking "Anistropic filtering" and reducing "water resolution" in game solves the issue, but other parts of the ocean look worse, so no free ride.
I am starting to think this is not a bug per se, but just the way the game renders water resolution at the highest setting.
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