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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Dear Kaleuns
Thanks to Hitman's templates from the German Whizz wheel (found here) , I have created a flash version which you can view here. Please be patient if you don't see the wheel straight away, it's 1,13 megabyte, so give it time to load. The wheels can be turned by clicking and holding the the mouse on the very transparent buttons found on the wheels (those that change your mousepointer from a pointer to a dragging hand) and dragging them around. The front/back button is obvious. Now if someone can make a decent tutorial, on how to use this thing, it would be grand. for those who want the offline version in exe format it can be found here (1.88 meg). Don't worry its virus free. ![]() Edited and Corrected thanks to Woof1701: Gute Fahrt und Fette Beute
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 09-27-07 at 01:47 PM. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Great work. Dertien! Only we need a Whizz Wheel tutorial for dummys (like me)
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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Can this be run in SHIII, is there a hot key to bring it up?
Thanks. ![]()
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Sub captains go down with their ship! |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Hello Reece,
I am very sorry old buddy, but I cannot make flash run inside the SH3 game engine AFAIK. If you find someone who does , please let me know. You will need to Alt-Tab out of sh3, do your computations, and alt-tab in it again. sry. XIII
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#5 |
Medic
![]() Join Date: Sep 2004
Location: Girona - Catalunya
Posts: 164
Downloads: 5
Uploads: 0
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Thanks !!
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![]() Navigare necesse est, vivere non est necesse Navegar 'es necessari. Viure no |
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#6 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Dertien
Thanks for a great mod, one question though. I downloaded the .exe version and the only parts i can move are the the two 'rotors' one with the red pointer and the one with the yellow boat, is this right. i'm not 100% sure but shouldn't the individual circles move aswell ? the same on the back to. regards slipper |
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#7 |
Pacific Aces Dev Team
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Good job, but the central wheel of the front side moves together with the pointer with a (yellow in your wheel) ship silhouette.
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One day I will return to sea ... |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Dertien - your tool will greatly help me in learning process of using the wheel. Thank you very much for your programme.
![]() Starting to RTFM... ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Howdy Dertien,
Just to let you know that I dl your wonderous WW and to thank you for adding this to Subsim community. Great Job.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#10 |
Mate
![]() Join Date: Jan 2008
Location: Some U-Boat pen in Austria
Posts: 59
Downloads: 26
Uploads: 0
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Thank you! I really like using all kinds of circular and linear slide rules for combat sims... and that's one big shot ahead!
Immersion is not a crime!
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SH III 1.4b + GWX 3.0 + TMT v2 + OLC GUI MkIId + ACM + Ext. FreeCam + no submarine icon on map + SH3 Cmdr 3.2 85% (ext. views ON) |
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#11 | |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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![]() Quote:
Only two examples: reciprocal side of 341.0° should be 161.0° and not 160.1°. ![]() Reciprocal side of 090.0° should be 270.0° and not 270.4° ![]() Is there actually an improved version of the stand-alone Attack Disc?
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Robert Schmidt, LTJG U-43 |
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#12 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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This is a request to the creator of the stand alone exe. could you please make a version that works on android devices?. Thx in advance.
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#13 |
SUBSIM Newsman
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Necro tread,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#14 | |
Stowaway
Posts: n/a
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![]() Quote:
aka "Whizz Wheel" or once as the "Is-Was Attacking Instrument", developed by Captain Nasmith, later Admiral Sir Martin Eric Dunbar-Nasmith. Call it what you will, it's all basically the same and usable for SH4 as well as for every other Naval Sim firing with torpedoes at something. And for all ol' new and new ol' sailors in SH3 or 4 being at a loss in view of this greatly animated Whizz Wheel, there's a downloadable PDF manual by Kapitänleutnant (Kaleu/Lieutenant/Cpt) Hähl of March, 2008 around, so for almost 15 years. Almost. Time flies. ![]() Also available in Spanish: Disco de Ataque Aleman Manual traducido por Karmados Have fun with it. Last edited by Aykay; 08-22-22 at 07:46 AM. |
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