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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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Fellow Kaleuns!
I know I have seen a post somewehere here about this topic but can't seem to find it anymore: In the Pop-Out gauge for Fuel, Battery, Compressed Air and O²-Supply, the Compressed Air Gauge shows 0-6 kg/cm² (Atü) and the Gauge in the CR shows 0-600kg/cm² (Atü). Do you happen to know, which value is actually correct (maybe 60 ![]() Thanks and Happy Hunting!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 | |
Ocean Warrior
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Since it appears you're using H.sie's patch, the pop-out gauge is correct if you've applied his optional 02 patch. Btw, the recommended settings for the O2, etc. in H.sie's patch is 3.5 and 1 on the patch slider settings.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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![]() Quote:
1x blowing tanks (pressing key "E"), uses about 0.5 kg/m2. Is this also your experience?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 | |
Ocean Warrior
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I've never paid attention to the exact amount being used by each blow so don't know the answer to your question. But SH3 is a little buggy with compressed air use anyway. You'll get a message saying you're out of it but are still able to blow away to your heart's content. ![]() It also isn't used by the game as was the case historically so between that and the above you'll get more use from it than you should ever need anyway. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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![]() Quote:
Okay, clear. Thanks! ![]()
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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