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#1 |
Engineer
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I took a look but could find any answers so I hope someone can help.
I run SH3, 1.4b patch, and NYGM 2.2. I am using the deck gun to finish off small ships but can't seem to select AP rounds. My weapons allotment show 40+ rounds but I can't seem to select them and the crew just use HE round. Any thoughts Vader
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#2 | |
Eternal Patrol
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#3 |
Gunner
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You mean with the deck gun manned, you click on the AP icon bottom right and nothing happens? I can't say that I've seen that so far.
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#4 |
Engineer
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No changes to files at all.
I went back and rechecked something..I was trying to load 20m AP rounds lol. When I rechecked my weapons load out I saw the AP but didn't check it closely and missed the 20mm..... How do I get AP rounds for the 88mm gun ? Thanks in advance sorry for mixup Vader
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Never Forget! Last edited by Vader 1; 02-07-07 at 12:36 AM. |
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#5 |
Torpedoman
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I've found this same issue using the GWX mod as well. As I don't use my deck gun that much, I just let it go--but I only EVER have HE rounds for any deck gun (88 or 10.5). Maybe AP rounds for the deck gun isn't realistic?
J Edit: My poor grammar. |
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#6 | |
The Old Man
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Thje rason for no choice of ammo would be probably the same as in GWX:
Quote:
But if you wish to change your stored ammo, you could do it by modyfying file: C:\Program Files\Ubisoft\SilentHunterIII\Data\Cfg\basic.cfg and reediting the lines: Code:
[AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 AP=40 HE=80 SS=0 ;AP=0 ;HE=110 ;SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 AP=0 HE=240 SS=0 ;AP=0 ;HE=220 ;SS=0 Renown=0 1. Keep the total number of 'cans' equal to that from before. 2. Keep the nuimber of shells in one 'can' equal to that from before. 3. Keep the number of shells of a kind in a number that is dividable by the number of shells that fit in one can (i.e. if there are 40 shells in 1 can, it's best to set them total as 40, 80, 120 or 160, not 90 nor 30).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Chief of the Boat
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AP is not realistic
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#8 |
Lucky Jack
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The GWX mod takes out this ammo all together along with starshells. As stated above, the uboat had none. Including the AP. I forget who asked it but what would a U-boat need starshells for anyway? Gee Cappy, I cannot see the convoy, OK, fire off some starshells so we can see what's happening. Would'nt that be something with a few DD around....hello, we are over here but that is ok because we see you also
![]() I like my HE with GWX. They are effective and the big boom gets Bernard excited.
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#9 | |
Eternal Patrol
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which is why you see no Icons when your in the gun screen in order to make it avaialable you would have to make it available in menu cfg will pm details after work/. MM |
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#10 | |
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#11 | ||
Rear Admiral
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Be like driving about in a Ucruiser :rotfl: |
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#12 | |||
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#13 |
Engineer
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Thanks gents for all the info and help.
I am an old SH2 sub driver from day one and while I have followed SH3 since day one it wasn't until only recently when I bought a new rig that I could actually play the game. I enjoy a realistic game experience so I am all good with having no AP rounds. Just a small followup ? the "Aim at hull" and "aim at water line" are basically useless commands as the HE round don't effect the hull but only the cargo,command structure etc...is this correct? Thanks in advance Vader
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#14 | |
Eternal Patrol
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of sinking. MM |
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#15 | |
Chief of the Boat
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