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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Hello my fellow modders, long time no see!
(now all I can think of is that one clip of Steve Buscemi carrying a skateboard going "hello my fellow youth," gods I feel old around here sometimes) anyway. As has happened in my time of building new 3D models for SH4 ships in my modeling programs, I have run into the classic channel snag, where the model is only one texture channel and the AO map is present and unwrapped, but the model shows up in-game with no textures. The model is complete and works great in game, the textures show up in S3D, but alas. I know this can be fairly quickly fixed by someone more competent than I as I've exhausted my options trying to do it between Misfit Model 3D (my main program) and Blender (which I used to In any case, if anyone would be willing to help me with this simple fix, you too can enjoy the updated mod I am working on once its complete. I'm sure most of you would like it ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#2 |
Stowaway
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Hi Sledgehammer427,
first thing to check: does the file for the ship in the roster include the path to the textures? [Texture 1] TextureName=data/Sea/NBB_Yamato/NBB_Yamato_T01.tga LightmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_O01.tga NormalmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_N01.tga StartDate=19140101 EndDate=19451231 Frequency=1 |
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#3 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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![]() I've had this issue crop up before, and really all it takes is someone with a more comprehensive program (and not bouncing between two) to adjust the channels and it should be right as rain.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Stowaway
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As far as I know, playable submarines work the same way as AI ships.
In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front). |
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#5 |
CTD - it's not just a job
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The conning tower is the culprit... images linked to the Textures folder. We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | ||
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 07-14-21 at 11:34 PM. |
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#7 |
GLOBAL MODDING TERRORIST
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