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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Aug 2020
Posts: 43
Downloads: 52
Uploads: 0
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So, I was using periscope and then noticed that even above the water line the water effect still is here, shaking like it wants to go off.
After re-loading save the same happens https://gyazo.com/bdedcacaec7868e2f58d94c401f1d9c1 I think it is created by MEP v6 visual sensors for GWX Mods I use rn (in loading order): Rbs1_SH4_Effects_GWX_30_71 Rubini's Underwater dust&plancton v1 M.E.P v6 (greyed out) TKSS18 German U-Boats Compilation (greyed out) FixAllSubGWX ARB WideGui 1920x1080 (greyed out) ARB WideGui FIx (in order for the map to work) Adaptation for English & Deutsch Moon_light_mod (greyed out) Sh3_volumetric_clouds&fog_V2.2 M.E.P v6- VisualSensors for GWX3 Supplement to V16B1 (JSGME) and the .exe patches: H.sie patch, Tychos patch Last edited by kacpro090; 05-01-21 at 10:48 AM. Reason: adding mod list |
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#2 |
Navy Seal
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It’s coming from data/library/camera.dat
![]() So find the last mod activated using a camera.dat (should be ARB) You have to open it with S3D, find FreeCamera node, and delete Effect inside it. Done. ![]()
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