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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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[TorpedoRoomFront]
Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None Is that flood time 120 seconds? Minutes? Noticed certain equipment never gets damaged etc or some equipment such as stern tubes always gets damaged or destroyed even. All torpedo tubes were set to 50 hit points while most equipment is at 100 or more lol no wonder. Tweaking the damage models a bit in TMO( too much equipment on boat is like tanks) so meshes better with my depth charge mods. Of course, will level certain things we can't get home without (since cant control engines independently) such as rudder etc. |
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