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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2018
Location: Canada
Posts: 5
Downloads: 5
Uploads: 0
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Hello all! I have recently begun making models for DW using a virtual disk on virtualbox that has 3ds max 3.1 and with the .J3D exporter found here:
https://www.pointaimshoot.co.uk/scsf...fed24af426#p12 The problem I now have is adding textures. I have taken UV maps from blender and exported them as .bmp files with an image size of 256 x 256. I know that this is the max that DW will successfully render. Yet, the textures are still not being rendered correctly onto the models. I am using a bat file with the instructions "cmputil 3D file_name.bmp" which works fine to actually compress the bmp file into the 3d.grp file. I have checked by using the decompress executable afterwards. Is there some other step I am missing or are there additional limitations on the bmp files that I am not aware of? |
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Tags |
texture editing |
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