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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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ive been testing my friendly ai assets mod out this adds a chance to encounter other allied ships & subs , very low chance mind you
in to the missions or campaigns to add a new dynamic of battle assistance and friendly fire hazards on this instance i was moving in on a Yankee class ssbn only to encounter a friendly sturgeon class ssn which then engaged the Yankee ive also made and added spy trawlers to the encounter lists for a extra variable
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"History is Written by the Victors." Last edited by steel shark; 10-30-20 at 08:46 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
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How does that work? Nice job!
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#3 |
XO
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well basically in cold waters their are 3 types of contacts
1. Neutral 2. player 3. Enemy's ive added a 4 th Allied these ignore neutral & player Contacts and attack anything else on my test maps & modded campaign ive added a % chance so basically its like the NeutralMerchant & NeutralFishing % chances ive had to mess around with code too unfortunately its still not 100% for some reason allied units go Active sonar way too much also its crashed me to desktop 3 times so i am deciding if its worth the effort id like to add Air radar contacts too but well im not sure if too as submarines dont really have anti air like in red storm rising stinger masts
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"History is Written by the Victors." |
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#4 |
Seaman
![]() Join Date: Sep 2020
Posts: 38
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Good Job! Out of curiosity what became of this?
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#5 |
Gefallen Engel U-666
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NavyGuy570!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
XO
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this is still under development as i decided that coldwaters is not ready for it yet
reasons : 1.) allied AI is not yet ready for distinguishing between friend or foe good enough yet on all 3 attack platforms AIR / SURFACE / SUBS 2.) surface ships AI needs to be better and adjusted to a surface specific role so same problem as point no 1 but for surface ships 3.) THE MAIN PROBLEM is aircraft they just do not have a equal offensive & defensive weapons yet compared to subs and surface ships by that i mean they have to fly directly over their target & drop ordnance or sensors which is suicide against surface warships or even a surfaced sub with stingers or man pads also they haven't got any decoys or Countermeasures at all at the moment so very easily destroyed so flares & chaff ect need adding also maybe ECM Jamming ECM = ( Electronic Countermeasure ) and they to need a air specialized AI routine that suites airborne unit so : Air vs Air Air Vs Surface Air Vs Subs (Expanded weapons pack ) also and if you were to run in to friendly units the way cold waters usually plays it would most likely be friendly air support like in real life as USA / NATO / RUSSIAN subs are assigned areas as a loan wolf bar carrier & specific surface group protection occasional assignments or fleet roles then you part of a fleet group or you encounter a ASW group or a Patrol surface vessel ect which brings us back to the AI,s Friendly fire Issues as all coldwaters versions & mods dont have AI,s that do not attack the player on sight bar my various attempts even a armed civilian vessel will attack the player on normal cold waters and any mod version bar my Epic W@ters Mod in case you were wondering i will stress tho i do not want the AI to be 100 % no Friendly fire as this happens in real life and adds to the game realism also Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 12-02-20 at 11:35 AM. |
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