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#1 |
Shore leave
![]() Join Date: Jun 2020
Posts: 70
Downloads: 8
Uploads: 0
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Here is an active sonar mod I tweaked for the escorts. It adds "some" challenge without getting absurd. I just added to the stock ranges and tweaked the sensitivity and little (very little). It works with GWX. Not sure how it would work with other megamods. JSGME ready.
http://www.mediafire.com/file/5dc332...ar_Mod.7z/file Weather is a factor as usual--rough seas=bad sonar performance. Good weather=more challenge. "Keep them in your baffles! Don't give them a broadside profile!" My first time using mediafire so I hope I got the share set correctly. EDIT: I left the late war Type 147 sonar as is. It's tough enough! |
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#2 | |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
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![]() Quote:
I'll let you know. |
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#3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Grumpy ... Thanks. Down loaded and will try it out in GWX.
![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#4 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
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Hi Mate
I gave it a go but had some issues. Intercepted a convoy and at times both merchants and escorts would fire on me before I have even sighted them so first thing I know I got "we are under attack message" Also from very long distances 10000 metres. The escort AI doesn't seem much different I got away all 3 times I crash dived no problems escorts just pounded the wrong area then again I had to crash dive a long way off as I was under attack so got some distance between myself and them. Even when I was in a convoy and escorts were close I wasn't detected. So overall I have noticed the escorts (And merchants can attack me from great distances but I don't see any major difference in the AI underwater.) Not trying to be negative here just what I saw, It maybe that the mods clashing with something else but I enabled it last in JSGME Kind regards Eastwa |
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#5 |
Navy Seal
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@ Eastwa, Depending war date and what mod you play, but escorts and some merchants are Radar equiped! So they « see » you on surface...
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#6 |
Shore leave
![]() Join Date: Jun 2020
Posts: 70
Downloads: 8
Uploads: 0
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Thanks for posting guys! I'm interested in what people think about this mod. I can sure tweak it and am willing to put a couple other versions of it out as well.
Eastwa--This mod does not change anything at all with visual detection. In fact, I only change 2 values in the sensors file (mainly range). What you say about the escorts still pounding the wrong area is completely believable. They ain't the sharpest tools in the shed! Sea state also will be a huge factor in detection abilities. Rough seas and you may not notice much difference from the way things played out before the mod. Calm seas and you'll at least be getting pinged a lot more. I also didn't touch the AI passive sonars. They seem to be ok imo. The biggest change I made to the sonar is simply their ranges. They were set to 1200 and I extended those ranges. Historical range would be ~2500 but I think that's too much of a gift to the escorts because other factors limiting their effectiveness are not modeled in the game. If anyone would like me to tweak this a bit let me know. I'd be happy to attempt to offer a couple more versions. Keep in mind that testing mods like this is typically quite time consuming... Thanks again for the posts! ![]() Edit: Also keep in mind the "unknown" of the escorts crew quality. I haven't looked into the crew ratings of the escorts in GWX but know from long-ago experience that there is a huge difference even between Veteran and Elite crews. Also don't be shy about giving negative feedback about this mod. Sometimes that is the most helpful information. Last edited by Grumpy Pete; 08-01-20 at 09:13 AM. |
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