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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2020
Posts: 2
Downloads: 26
Uploads: 0
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Hello, I have started playing SH3 again. Seems like the last time I played I messed with the the SIM settings for enemy visual, hydrophone, radar. I think that i got the Hydrophones close to where it was. If someone with the **GWX** could post the values from SH3>data>Cfg>SIM. Right now I can be 200m from a destroyer on the surface and it dose not see me. I would like to go back to normal AI. Thanks.
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#2 | |
Ocean Warrior
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You can also download GWX from this site if needed.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
GWX - KC Crash Test Dummy
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Hi kvermillion Copied n Posted from SH3 GWX data Cfg Sim
[Mech] Waves amplitude=0.70 ;[0,1] Waves attenuation=0.06 ;>=0 [AI Cannons] Max error angle=3 ;[deg] Max fire range=31000 ;[m] Max fire wait=6 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=3500 ;[m] Max fire wait=6 ;[s] [AI detection] Lost contact time=33 [Visual] Detection time=0.5 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=1.25 ;[>=0] Light factor=2.0 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=350 ;[m2] Enemy speed factor=15 ;[kt] [Radar] Detection time=1 ;[s] Sensitivity=0.01 ;(0..1) Waves factor=0.9 ;[>=0] Enemy surface factor=5.0 ;[m2] [Hydrophone] Detection time=1 ;[s] Sensitivity=0.04 ;(0..1) Height factor=0 ;[m] Waves factor=0.75 ;[>=0] Speed factor=20 ;[kt] Noise factor=0.5 ;[>=0] [Sonar] Detection time=10 ;[s] Sensitivity=0.01 ;(0..1) Waves factor=0.6 ;[>=0] Speed factor=15 ;[kt] Enemy surface factor=100 ;[m2] Lose time=30 ;[s]
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#4 |
Nub
![]() Join Date: Apr 2020
Posts: 2
Downloads: 26
Uploads: 0
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Thanks
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