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#1 |
Swabbie
![]() Join Date: Feb 2016
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This is strange. I refueled at Midway for the photograph Tokyo mission using a Gato class which from Midway made it to Tokyo using about 46% fuel which in itself is a massive amount so for the return i had 53% just outside the island.
From a save i tried 1/3 then 2/3 then standard and all gave out empty about 430 miles from Midway. The sub was undamaged. Also i noticed the Gato on 1/3 gives only about 40 miles submerged. Surely these are faults which should have been fixed in a patch or am i the first to experience this ? Has anyone else had a gas guzzling Gato ? The other submarines i tried S Class, Porpoise class Tambor class seem to give enough range to complete missions. As a result of this i can scrub a career or the patrol because there seems no way to request a tow or way to return to base. |
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#2 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
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Hmm... In the stock game using 1/3 power from Midway to Japanese waters even early Gatos should arrive with 65-70ish% fuel remaining. (1/3 power or ~9-10 kt is the best range power/speed). Not a lot of extra for creating havoc, but does allow a round trip with a bit of mayhem.
I have not (intentionally) run submerged more than is necessary to prosecute an attack or evade the DDs. Since engine power is required to recharge the batteries, I'd expect extended submerged ops to use more engine power and thereby fuel than the same run on the surface... ![]() Hopefully other Kaleuns will add more info. (Unrelated to this problem but FYI later in the game, crewmembers gain special engine skills that will allow arrival with 90% or so. Checking crew status between patrols allows their identification and reassignment to the engine room if necessary) A related thread is at https://www.subsim.com/radioroom/sho...d.php?t=245090 ![]() |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
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I had a Narwhal Class and was asked to send-out a spy near the Tokyo region, I departed from Pearl Harbor with refit at Midway. Playing with TMO+OTF and cruising at constant Standard speed (9 knots at calm sea). When arrived I still had more than 85% fuel left (can't remember exact number, but when I reached a far away second operation area I was still over 80%). The Narwhal is a bigger sub compared to the Gato however.
Same consumption with the FOTRSU mod, still with the Narwhal. Stock game I don't know. Unfortunately I cannot give you numbers for the Gato Class yet, this one is not available early in the war with my mods. XS Last edited by XenonSurf; 05-15-20 at 02:27 PM. |
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#4 | |
Silent Hunter
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some mod sets pay a lot of attention to these things, some do not. get a copy of Skwas S3ditor from the d/l section and then browse to the sub folder and check out the values. \data\submarine\#subtype#\subtype.sim ![]() this example is Narwhal in the TMO 2.5 mod set. Personally i think the range is a bit low. here are some Narwhal numbers to consider.(from Wikipedia) Range: 9,380 nmi (10,790 mi; 17,370 km) @ 10 kn (12 mph; 19 km/h), 25,000 nmi (29,000 mi; 46,000 km) @ 5.7 kn (6.6 mph; 10.6 km/h) with fuel in main ballast tanks if you think you want to change any value(s), be sure to make a copy before you change values. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
Swabbie
![]() Join Date: Feb 2016
Posts: 5
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Thanks for the answers .... i am playing with just the patch 1.4 .... no mods.
The Gato's short range or gas guzzling is very noticeable compared to other subs. The crew are intact and of a good standard (9th patrol) of advancement so the efficiency percentages are quite high. What is most puzzling is it got to the location .... only just, hardly used any around Tokyo but substantially more for an identical return journey. |
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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fuel usage is a bit wonky and of course, what mod you have has a big impact.
if playing stock, 2/3 ahead will give you the best fuel economy so use that from base to the patrol area and back. Distances are long so it is not unusual that it takes 35-40% of your fuel just to get from Midway to your patrol area.
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