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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Samurai Navy
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Location: Pretty close to the big german cruiser Blücher in Norway
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Here a little walkthrough on how to add music tracks, or changing them in the game.
I have also decribed the whole music.cfg file and the different states: The first thing you have to do is to convert the files from mp3 or wav to ogg. There are a lot of different programs out there. There is also another thing you might have to change, and that is to adjust the volume for the songs you would like to add. The volume for the stock music files are pretty high. But try without changing it first, maybe you don't have to. To convert or change the volume level I have used this free program: Open the: http://www.softpedia.com/get/Multime...o-Editor.shtml) It can both convert and adjust volume without upgrading it to the full version. __________________________________________________ _ As I said I used this program so I'll tell you have to use this: Quote:
Now is the time to add the track to the game. Quote:
There are 8 STATES which the game reads and plays the music which is placed under the right state in this file. The following text will explain what the different states mean. The music files under each state will be played randomly. Here is an explaination for the different states: Quote:
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This is it! You have now managed to add one song to your Silent Hunter 4 game. NOTE: If the volume of the song is too high or too low, you have to use the program ALO music editor (or similar) to change the volume level. If using the ALO music editor you just have to open the file as described above, highlight the whole track area by clicking and dragging. When you have higlighted the whole track just click "OPERATION" and "AMPLIFY +" or "AMPLIFY -" depending on raising or lowering the volume. When you have reached a nice volume level click on "FILE" and "SAVE". Remember to back up before altering the music.cfg file or changing the volume level on any file just in case! Hope this helps someone. I'm planning to release a music mod fixing the missing songs. I'll probably fix it in a day or so. Will post a link here later when it is finished! ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 Last edited by kakemann; 03-17-11 at 10:26 AM. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Great TUT!, you should add it to the sticky!
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#3 |
Samurai Navy
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Location: Pretty close to the big german cruiser Blücher in Norway
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Thanks Cox!
I'm not able to do that. Need a moderator to fix it, I guess!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
Sea Lord
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I think just post in that thread and some one would move it up to the list in the 1st post...
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#5 |
Samurai Navy
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Thanks for directing me Captain!
Made a post about it! ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
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great work Jon,
I think im going to add the score from Crimson Tide! ![]()
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#7 |
Seasoned Skipper
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thanks allot ...
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"victim's ? ... arent we all ? " |
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#8 |
Commodore
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Jon,
using your sound editor, what did you find was the best way of getting the volumes even on the files? did you just use your ear? or did you look at the scale on the right of the stock referance files and match the imports to that? (example 'peaking about 17000 units') in the ALO Audio Editor... Kevin
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#9 |
Samurai Navy
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I plugged in my headphones and did both.
First I opened a couple of the original SH4 music files and checked the peak level. After that I opened the file to be edited and made a approximate peak level match, forexample 20 0000. I tried to listen closely on my headphones to hear if it sounded like a similar volume level. Then I saved the file. After I have changed volume for a couple of the new songs I went to the music directory and compared the ones I changed in the music editor program with the original files in SH4 music directory (DATA/SOUND/MUSIC). If it sounded OK, I would start the game to check in the game itself. If you have good ears you will be finished with the volume adjustment. If one of the songs for instance still is a bit high or low, you just have to exit the game, find the file and change it so it's perfect! Sorry if there are some grammar errors. I'm trying to write as good english is I can. Being a member of this forum surely gives me some training! ![]() You're following?
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#10 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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![]() Quote:
Good soundtrack? Never heard that one! Maybe I'll try that as well! ![]()
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#11 |
Commodore
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Jon, why do you think they included music that is NOT used by the program???
[HIGH TENSION] [VICTORY] [DEFEAT] [JOY] doesnt make any sense why they would have the files ready, and the CFG set up for it but yet they are not used???
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#12 |
Samurai Navy
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Some of these ones were actually used in SH3.
[VICTORY] Tracks were used when you had finished a patrol successfully. The screen were you get the patrol statistics used this music. [DEFEAT] This one was used when your U-boat was sunk at sea at the statistics screen. [JOY] These tracks were played if you sunk a enemy ship. Joyful short tunes, I must say. [HIGH TENSION] These was not used in SH3, nor in SH4. It is strange that they add tracks which are not used in the game. I think it was good that they removed the JOY music when sinking a enemy ship in SH4. That was kind of annoying I think. Either they have rushed the game out forgetting to add the [JOY], [DEFEAT], and[VICTORY] music to the game. This makes sense when seeing all the other bugs. The [HIGH TENSION] files are a harder question to answer... They weren't even in the SH3 game. Weird. Well our mod adds the best of these unused tracks, so we are able to enjoy them if we want.
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 Last edited by kakemann; 05-19-07 at 05:24 AM. |
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#13 |
Seasoned Skipper
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Location: UK
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Something someone may like to try...
I have the limited edition with the CD soundtrack, the music quality is better than the the game. Rip it, convert it to OGG (highest vorbis bitrate etc) and put it back into game. Sounds MUCH nicer than the compressed Casio Keyboard music.. |
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#14 |
Samurai Navy
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Thanks! Nice suggestion. I have the soundtrack as well. Will try it out! Thanks a lot
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#15 | |
Sonar Guy
![]() Join Date: Jul 2007
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![]() Quote:
Example: Click on 'FLANK' speed on the telegraph Music = [HIGH TENSION] Plays music from DAS BOOT when they are charging through the Gibralter Straits. KOOL, eh? ![]() Which part of the program calls for the music file? LtCdr. Roger Dodger USCG(R) |
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