![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
|
![]()
in
private bool CheckTargetInSensorCone() add this code below line 23 --------------------------------------- for (int j = 0; j < UIFunctions.globaluifunctions.playerfunctions.sens ormanager.noisemakerObjects.Length; j++) { if (this.CheckWithinSensorAngles(UIFunctions.globalui functions.playerfunctions.sensormanager.noisemaker Objects[j].gameObject.transform) && !this.passiveHoming) { this.targetTransform = UIFunctions.globaluifunctions.playerfunctions.sens ormanager.noisemakerObjects[j].transform; this.DisableSnake(); return true; } } ------------------------------------ ------------------------------------ Can I give a link to my page here ? |
![]() |
![]() |
![]() |
#2 |
Born to Run Silent
|
![]()
Can you detail what this does? thx
![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
|
![]() This code change the torpedo behavior. The torpedo will home at "noisemakers", as if its are real targets. So "noisemakers" works as false targets for torpedo. (Assembly-CSharp.dll) ------------ btw, this code suitable for the wake homing torpedo simulation, as a basis. (one of possible variants) |
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
Interesting! How do you edit the compiled dll's? Hex edits?
|
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Jun 2004
Location: Paris/France
Posts: 1,135
Downloads: 255
Uploads: 0
|
![]()
Where is the file location to modify, and what is the file name ?
![]() Very mysterious! ![]()
__________________
\"Le Triomphant\" listens you ! |
![]() |
![]() |
![]() |
|
|