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Old 04-06-20, 05:47 PM   #1
bacchusxxx22
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Default 4c update

The 4c update kills all the map contacts(the red,blue,green ones.

Lesser map contact is adjusted off.


The 16vb1 works good. Lesser map contact off. (Shipping all around me like in stock.

I have cut the decay time by half. This makes even more shipping. I think

Everything is great..

But the 4c kills em all

What can I do?

Thx
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Old 04-06-20, 07:13 PM   #2
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Quote:
Originally Posted by bacchusxxx22 View Post
The 4c update kills all the map contacts(the red,blue,green ones.

Lesser map contact is adjusted off.


The 16vb1 works good. Lesser map contact off. (Shipping all around me like in stock.

I have cut the decay time by half. This makes even more shipping. I think

Everything is great..

But the 4c kills em all

What can I do?

Thx
Assuming by 4c update, you mean Stiebler's patch, it does nothing to the map contacts. If you want to have them but do not have them, something else got rid of them.

The .tga files for them are in <your sh3 install name>data/menu/gui/units. The file that affects them is at data/cfg, called "contacts.cfg".
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Old 04-07-20, 02:21 AM   #3
bacchusxxx22
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Ok. Thx.

It works.

Long long unlucky testing phase with no contacts.

Now they appear. Sorry.

What files I exactly need to put in the u tanker mod up to date?

I have the gwx map in stock but the milkcows are not there.

Looking on date for corientes. It says apperar 31.8.39
Starting a new campaign I'm at 3.9.39.

Kanarische inseln no corients.

Thx
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Old 04-07-20, 07:24 AM   #4
John Pancoast
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Originally Posted by bacchusxxx22 View Post
Ok. Thx.

It works.

Long long unlucky testing phase with no contacts.

Now they appear. Sorry.

What files I exactly need to put in the u tanker mod up to date?

I have the gwx map in stock but the milkcows are not there.

Looking on date for corientes. It says apperar 31.8.39
Starting a new campaign I'm at 3.9.39.

Kanarische inseln no corients.

Thx
Post your mod/install list.
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Old 04-07-20, 10:54 AM   #5
bacchusxxx22
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Gwx 16 km
Simact2016
V16b1 4c

And then I have copy in manually from gwx 3.0 gold

Map ( all towns &harbours) + ships.
+ All files that go with it you need to run proper.
The whole bunch at once


Are there mis files for dl, with only mines?
With only milkcows?

I would like to try the merge function for the mis files
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Old 04-07-20, 11:07 AM   #6
John Pancoast
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Quote:
Originally Posted by bacchusxxx22 View Post
Gwx 16 km
Simact2016
V16b1 4c

And then I have copy in manually from gwx 3.0 gold

Map ( all towns &harbours) + ships.
+ All files that go with it you need to run proper.
The whole bunch at once


Are there mis files for dl, with only mines?
With only milkcows?

I would like to try the merge function for the mis files
First, if the V16b1 4c you have listed is Stiebler's patch, it will not work correctly without H.sie's patch applied first, especially the SH3.exe file patching.

Regarding milk cows, mines, etc. this mod adds them among other things.
Use it all or just parts.

That mod incorporates this earlier, original milk cow mod if you'd rather use it.
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Old 04-07-20, 11:13 AM   #7
bacchusxxx22
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Quote:
Originally Posted by John Pancoast View Post
First, if the V16b1 4c you have listed is Stiebler's patch, it will not work correctly without H.sie's patch applied first, especially the SH3.exe file patching.

Regarding milk cows, mines, etc. this mod adds them among other things.
Use it all or just parts.

That mod incorporates this earlier, original milk cow mod if you'd rather use it.
The standard procedure. first of course v16b1 with hiesi but the smact 16!!

Then 4c.

Is this correct this way. Yes?
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Old 04-07-20, 11:19 AM   #8
John Pancoast
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Originally Posted by bacchusxxx22 View Post
The standard procedure. first of course v16b1 with hiesi but the smact 16!!

Then 4c.

Is this correct this way. Yes?
Yes, and after patching your .exe with H.sie's patch, only use the options selector in Stiebler's patch, not the one in H.sie's patch.

- patch .exe with H.sie's patch.
- copy the .exe to Stiebler's patch folder.
- patch. exe with Stiebler's patch.
- run options selector found in Stiebler's.

The environment file should be applied last, with the Stiebler patch as H.sie's also contains an env. patch.
Last mod added overwrites anything similar before it.

Also, here's a mod Stiebler made for GWX that has all the file editing work done to it already.
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Old 04-07-20, 11:30 AM   #9
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I realized the options i adjusted in v16 1 b where set different when I opened the exe with 4c.
I did change them back to have it identical with 16b1.

Thx for the links.

Where can I change the inbase time.

I never got used to commander. Barely tried....
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Old 04-07-20, 11:40 AM   #10
John Pancoast
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Originally Posted by bacchusxxx22 View Post
I realized the options i adjusted in v16 1 b where set different when I opened the exe with 4c.
I did change them back to have it identical with 16b1.

Thx for the links.

Where can I change the inbase time.

I never got used to commander. Barely tried....
I'd recommend Sh3 Commander.

It can be done manually though via the \documents\<your game install>\data\cfg\careers\<your skipper's name>\patrols.cfg
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Old 04-07-20, 11:45 AM   #11
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When the mis files are full of harbour traffic and shipping the simact can't handle and stops weather change once a 3 4 days if you are lucky.

The harbours and towns do absolutely now harm.
It runs fast like the stock.

But the shipping is different. Cut memmory low or something
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Old 04-07-20, 11:47 AM   #12
John Pancoast
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Originally Posted by bacchusxxx22 View Post
When the mis files are full of harbour traffic and shipping the simact can't handle and stops weather change once a 3 4 days if you are lucky.

The harbours and towns do absolutely now harm.
It runs fast like the stock.

But the shipping is different. Cut memmory low or something
Yes, adding items to any harbor increases the demands on the pc.
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Old 04-07-20, 11:47 AM   #13
bacchusxxx22
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Originally Posted by John Pancoast View Post
I'd recommend Sh3 Commander.

It can be done manually though via the \documents\<your game install>\data\cfg\careers\<your skipper's name>\patrols.cfg
I searched the data folder. Good to asked you.
Good to have you. Thx
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Old 04-07-20, 11:49 AM   #14
John Pancoast
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Originally Posted by bacchusxxx22 View Post
I searched the data folder. Good to asked you.
Good to have you. Thx
No problem, have fun ! Any problems, just ask. It's a great forum.
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Old 04-07-20, 12:21 PM   #15
bacchusxxx22
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Do you now where exactly to modify the red ,blue green map appearings?

I want in exchange for harbour traffic just add to appear these icons much more, and where.

Thx


PS

Sh4 is for adding lot of, as the weather is different managed.

I would suggest to make a sh3 version of sh4
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