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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2013
Posts: 5
Downloads: 14
Uploads: 0
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Hi everyone
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Mate, the interior details killed few good projects.
And please remember about SH5 where interior was available... The is simple equation: final_game_effect = gameplay_immersion / interior_detail_level You can see it here:
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