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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Duke Kilo
Join Date: Jun 2017
Location: On a boat, on a lake, in Tennessee
Posts: 7
Downloads: 360
Uploads: 0
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Currently playing TWOS v 2.2.9. Creating a new single mission in mission editor 2 and placed my sub at a position in the Gulf of Mexico. Starting the game I always end up at 0 lat and 0 long. The single mission has only one layer and the sub in the misage file has the correct lat and long. Driving me fubar. Guidance is very welcome.
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#2 | |
Duke Kilo
Join Date: Jun 2017
Location: On a boat, on a lake, in Tennessee
Posts: 7
Downloads: 360
Uploads: 0
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![]() Quote:
I have started it all over again as a new mission and I hope to find whatever mysterious problem there is and fix it before I sink another six months into it. I will sitrep it again in a few weeks. |
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#3 |
Duke Kilo
Join Date: Jun 2017
Location: On a boat, on a lake, in Tennessee
Posts: 7
Downloads: 360
Uploads: 0
|
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Sitrep three: it is all about the MissionDataType line inside the xx.misge and xx.mis files in the single mission folder of your single mission. It looks like, as you build a single mission, the size of the file gives you a number in the MissionDataType line. example: MissionDataType=304578432. If it gets too large it will punish you by sending you to the Gulf of Guinea, 0 lat, 0 long when you start the mission.
I set the MissionDataType=0 and I'm back in my home port when I start the mission instead of the "arm pit" of the world, 0 lat 0 long. Now I'm as happy as a sailor with a full bag of coin and a strumpet on every street corner. |
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