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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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so i dont actually know if this where to put this but hopefully help finds me regardless
So my issue, my mods simply aren't working the only things working is working is GWX and it's attached mods (least i think they work) all other mods which i have spent hours finnicking with so that i can enable them through the very simple platform jsgme...well i thought it was easy until my mods just didnt work i cant name them all because there's a few and my phones keyboard is arse Point is they're all jsgme compatible (allegedly) and im certain i got them all right Put them into named folders in the MODS folder Didnt work and found out i needed to extract the rar.files (i accepted that it was my bad) Still didnt work so i went into the named folders and removed the data out of the extra folder so when i went into my named folder the data folder was what was seen not a midground folder named after the mod So then i assumed! Finally the mods will work! Only to be met with dissapointment yet again it never CTD'd! Not once i must point out! it just didnt work and i knew it didnt because one mod in paticular (an optics mod) didnt show in game i was just left with the standard optics that fire a torpedo everytime i click out of the periscope camera thing. Now i'm completely pissed off because this should be working! I dont understand how it's not working! My tiny little brain cant code bugger all so im completely baffled. I dont like going to forums for help to be honest, i prefer to try fix it on my own, why? I dont actually know, for some reason i find it shameful that i couldn't fix it, but in this case i just cba because as of right now all i want to do is sail into the atlantic with my mods that all combined will give me an awesome experience, until i can get my mods working that isin't gonna happen, so surely some of you kaleuns that are a bit more tech savvy could explain why nothing is working despite the fact that it should be? I would appreciate assistance to save more hair pulls |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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A quick way to check.
![]() When you have downloaded the game to the settings level, do Alt + Tab and see if the files contained in the installed mod have changed. And did your SH3Commander automatically replace files? in this case, look for files in it.
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#3 | |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community & Wishing You A Merry Christmas > Hunter.R.H
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below What type of intallation do you have, DVD, download, STEAM? What is your games installation path? Please post your mod list JSGME How To Export Your Mod List To A Subsim Post > Pictorial Which additional mods are not in JSGME? Quote:
JSGME works by a named forder\data folder. So infact you could make up a new folder with a name of your choice and drop the data folder into it and put it in JSGME and it would work.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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Back aways, I had problems with newly downloaded, unzipped, mods installed into JSME not working.
I then found out that when I unzipped the mods the unzipping program automatically created a mod folder within another folder of the same name. You need to extract the folder with in the folder and put that into JSME and delete the now empty folder. The folder in JSME should now look like "X Mod Name" open that folder and a "Data" (or whatever) Folder will be there. The mod shall now work. I hope that makes sense. David I |
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#5 |
Gefallen Engel U-666
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Hunter R.H.!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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#7 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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![]() my copy is steam so the path would be C:Program files 86x/steam/steamapps/common/Silent Hunter lll with the further pathway /MODS to stuff going into JSGME as for my mod list i shall see about getting that brought up after i respond to the fellow kaleuns coming to save teh day ![]() |
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#8 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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#9 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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#10 |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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#11 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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![]() GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - Open Hatch Mod Anti-Stretch Hitman Optics Improved damage texture Improved deck gun sounds NewInterior No Jawhol SH5 water for SH3 Speed dials voice mod Spirit of machines hopefully this list pings something that can solve the isssues ![]() |
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#12 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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#13 |
Growing Old Disgracefully
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Hi HRH
GWX installs JSGME with its mods collection so you know that will work. The problem you will have is if you start your game from STEAM it will update your game and cause problems so it is important to convert your game away from STEAM. STEAM > A Comprehensive Guide To Installing > By propbeanie Adding a bunch of mods without knowing the outcome of such actions is always going to be a bit dodgy. You are at best should only add one or two at a time and check that there are no problems and they are doing what they should be doing. It may well be that adding mods to your game because you like the sound of what they can do may not be compatible with GWX. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#14 | |
Watch
![]() Join Date: Jan 2018
Location: A little island called New Zealand
Posts: 19
Downloads: 23
Uploads: 0
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![]() i admit that i may have been a bit excessive with mod downloads but is suspect many of them are only not working because i misunderstood the instructions some of them (majorly sound mods) did not require JSGME activation they infact required to be placed in the sh3 sound directory ![]() although i have yet to test whether it will yield results i also changed some mod selections around, supposedly the big interior mod was not compatible with GWX open hatches i must've overlooked the read me's as i had spent all day getting GWX installed (turned out it was the wrong install path) so i was quite tired, i underestimate how much i overlook when tired ![]() |
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#15 | |
CTD - it's not just a job
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The way to avoid that is to install Silent Hunter III in a different folder. If you have no other Steam games, a re-install is probably the easy way to proceed. Use JSGME and de-activate all of your mods. Copy or move your MODS folder for safekeeping, and then use Steam to uninstall Silent Hunter III. Steam has an article "Moving a Steam Installation and Games in their Knowledge Base that can help. If you have a usable 2nd hard drive or partition (a Restore partition is NOT usable), or a fast external drive, you might be able to use the Steam option of adding another Library folder, which is easier to deal with. If not, then you'll have to do the "Move" method, which takes longer, but is easy enough also. Steam can stay in the Program Files folders, but the game cannot. All methods of moving a Steam game though will eat up a chunk of your time. Once you have the game moved though, it should take and keep mods fine. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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