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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2016
Posts: 13
Downloads: 16
Uploads: 0
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I've been trying to play DW on an off for years, and while I have most of the mechanics down, my largest issue is finding fun missions that aren't impossible (and throw 400 surface and sub-surface contacts at you).
Can anyone recommend a few missions that are light on contacts, and good for someone not to get overwhelmed? Specifically where you control a sub? Thanks! |
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#2 |
Good Hunting!
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The default Russian Rebellion campaign is pretty good for this. It starts off slow and eases you into it. I don't think weapons start flying until the fourth mission.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Swabbie
![]() Join Date: Nov 2016
Posts: 13
Downloads: 16
Uploads: 0
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Wow! Of all the people to reply...I learned so much from your videos, thank you so much for doing them.
![]() The first mission of the Russian campaign kicked my butt (I get counter detected easily) and it's confusing to me given the number of contacts (I think I counted over 8 with show truth after losing). Guess I'll keep at it. Thanks again! |
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#4 | |
Good Hunting!
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You're welcome! ![]() The first mission is pretty straight-forward, you just have to mark all the contacts in the periscope (assuming you're doing the 688(I) mission). Are you playing it with a mod? For example, the stock campaign isn't tuned for the changes RA makes and it can break some missions.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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