![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Duplicate account
![]() Not Allowed Join Date: Mar 2019
Location: The Great White North
Posts: 18
Downloads: 22
Uploads: 0
|
![]()
I'd like to see torpedo wake. The first torpedo type produced bubbles that were visible on the surface, until the electric-powered torpedo came along. That shouldn't be too difficult to implement.
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Al the torpedoes in the game are the electric ones. 30 kts max speed.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#3 |
Captain
![]() |
![]()
Didn't they need to pre-heat those, and so forth, before launching else their range was limited?
|
![]() |
![]() |
![]() |
#4 |
Gefallen Engel U-666
|
![]()
GreyLynx!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 12-04-19 at 01:15 PM. |
![]() |
![]() |
![]() |
#5 |
Growing Old Disgracefully
|
![]()
A Warm Welcome To The Subsim Community > GreyLynx
Subsim <> Make A Donation <> See The Benefits <> Support The Community
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#6 |
Duplicate account
![]() Not Allowed Join Date: Mar 2019
Location: The Great White North
Posts: 18
Downloads: 22
Uploads: 0
|
![]()
Since this is a Beta version of the game, I thought maybe the developers could add the trail of bubbles now since they'll have to do it later on anyway (I hope).
The G7a (TI) could be set at 30 knots for a range of 12 km or 40 knots for 7,5 km. The G7e (TIII) was set at 30 knots only for a range of 5 km if pre-heated properly, and were used at the beginning of 1942. In the game, the torpedoes are set at 30 knots for a range of 6 km with no wake and no magnetic/impact pistol option. So they're not true TI nor TIII. It would be useful to see if the TDC was set properly by watching the torpedo run. I've done the tutorial but I'm never sure when it comes to the "real" attack. ![]() |
![]() |
![]() |
![]() |
|
|