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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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After watching some Let's Play SH4 TMO episodes, I'm inclined to move away from stock 1.5 for more of a challenge. The question is which one.
Here are my considerations: - Some mods I've read about in the archives are said to feature destroyers with hypersensitive detection abilities and whose guns can hit you at extreme range on the first salvo. That doesn't sound like my kind of fun or very realistic either. - One thing that irritates me about stock is its historical inaccuracies (e.g. two Taihos, more than two Shokakus, the "Maya class", the Mios Woendi base being hundreds of km west of the actual location, etc.). How do the supermods fare? I noticed in one that Peleliu had apparently been misidentified, but that's trivial in comparison to the mistakes mentioned above. - How well do they work with smaller mods? For instance, could I eliminate duds or change torpedo availability dates & reloads without significant risk? - Which are compatible with night surface attacks? - Any criticisms worth sharing? |
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