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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Following the advice of GoldenRivet in this forum, I've been tweaking with the oxygen/discipline values in General.xlsx, and it works, at any rate, better than the vanilla thing. Around 6 hours before running out of oxygen, -1 discipline at 100 m depth, -2 discipline at 200 m depth and so on. All of this, by starting a new sandbox so the game acknowledges every change in General.xlsx.
But then... I don't know if this is related with the above tweaking (probably not)... I noticed that when I switch to electric engines at the lowest possible speed, my batteries will run out of juice at around 42 minutes. This is every time I start a fresh new mission in a fresh new sandbox. And yes, my gyroscope is switched off every time, no ventilator, not anything else milking the batteries ![]() Thing is, in the missions I had done before starting any tweaking, if I'm not mistaken, electric engines at the lowest speed would give 1 day + of running. Am I correct in this? I even uninstalled the game, installed it again with fresh new untweaked files and I'm still getting those 42 minutes of battery with electric engine at speed 1. Any ideas appreciated ![]()
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Castorp U-34 / 24 Flotilla |
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