![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Torpedoman
![]() |
![]()
Hi, I need your help again!
I started the campaign at the beginning of the war, I made 20 patrols in two years and already the game has become predictable. I installed some mods but the problem remains. Practically, get out of the harbor, during the day sail in immersion, surface at night, go to the patrol area for 24 hours and in 99% of situations you encounter a single merchant... end the torpedoes or fuel and you return at home. During this time you manage the crew. I met a convoy three times but I have not met a carrier, a battleship. I passed through the English Channel once and it was something new. The war lasts for three and a half years, and I still have about 30 more patrols to do, but if I do the same thing, how can I not get bored? Maybe the idea of a dynamic campaign through which you do the same is not the best choice!? What do you think? |
![]() |
![]() |
![]() |
#2 | |
Swabbie
![]() Join Date: Jul 2018
Posts: 12
Downloads: 102
Uploads: 0
|
![]() Quote:
think the megamods have solved this problem for years now, making SH3 the unsurpassed version of longevity for general approval. |
|
![]() |
![]() |
![]() |
#3 | |
Torpedoman
![]() |
![]() Quote:
As far as I know Il-2 Sturmovik has even greater longevity; but this matters less. From what I read, LSH3 and WAC require a better PC than mine. NGYM and CCoM, I have not studied them but GWX is workin on my laptop and looks ver good! But is there a general opinion on this forum about what I said? |
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
This is called Campaing. And you can go through any of them. Atlantic, Mediterranean, Black, Baltic Sea and Indian Ocean. I met not only single vessels, but also aircraft-carrying shock groups. Sink them all!
|
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() |
![]()
Wich mod sir?
|
![]() |
![]() |
![]() |
#6 |
Sailor man
![]() Join Date: Jun 2011
Location: On Patrol
Posts: 46
Downloads: 264
Uploads: 0
|
![]()
You don't need MODS to be successful at sinking ships, you have to navigate the proper convoy and single merchant ship routes; there's a pull down map on the navigation chart screen. There are frequent map updates during patrols indicating contacts as well; intercept the contacts and send them to the bottom. There are a few training videos to help you in the forum. The Newbee guide in this forum is full of information and will make you a successfull Kaleun in no time. Enjoy.
|
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
First of all, these are Poul for GWX campaigns. Red Baltic, Mediterranean, 30th Flotilla, 10th Flotilla in France forever. And USAM from Wreford Braun (WB). And etc. For example https://www.subsim.com/radioroom/sho...26&postcount=1
|
![]() |
![]() |
![]() |
#8 |
Admiral
![]() |
![]()
That was the Uboat life. Lots of boredom and sudden moments of excitement!
__________________
[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() |
![]()
The convoys and the battlegroups are out there. It's up to you to find them. If it were easy, every real-life Kaleun would have been an ace. Prien knew where to look, and became a legend. So did Kretchmer. Read the accounts of real sub commanders - especially first-person accounts - and try to emulate their hunting techniques. SH3, certainly with NYGM, is good enough that real-world tactics work.
|
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() |
![]()
1. If you're not using SH3 Commander, you should. There is an option in it for realistic career length vs the unrealistic entire war career length.
2. Until 1942 or so regardless of the mod used, the game is very easy to rack up tonnage. Ahistorically easy imo, at least in terms of danger to one's sub. While the modders did great work with what they had via game limitations, the escort AI in SH3 isn't very good. Use realistic tactics/mindset, and you're practically untouchable. From 1942 or so, they get a little better for various reasons, but never as tough as AOD escorts if you're familiar with that game.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#11 | |
Torpedoman
![]() |
![]() Quote:
Thank you, I found the map! |
|
![]() |
![]() |
![]() |
#12 | |
Torpedoman
![]() |
![]() Quote:
LSH and WAC are to much for my laptop, CCoM do not have an englush manual. GWX and NYGM, easy way. |
|
![]() |
![]() |
![]() |
#13 |
Torpedoman
![]() |
![]() |
![]() |
![]() |
![]() |
#14 | |
Torpedoman
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 | |
Torpedoman
![]() |
![]() Quote:
I am in 30 january 1942 I want to see what will change! |
|
![]() |
![]() |
![]() |
|
|