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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
I break things
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Hi,
Not sure about anyone else, but I have been fed-up with the never ending circle of seagulls above my submarines. To this end, whilst speaking to propbeanie about this, he gave me the locations of where to look. Quote:
![]() Open the Dummy node: ================================================== And you will see the following below: ![]() ================================================== I then deleted the Complete dummy node with child nodes to leave this: ![]() ================================================= With Gulls ![]() ================================================= Without Gulls: ![]() The reason I have done this guide, and not a JSGME mod, is that many people run with personalized scene.dat files, this will allow people to just modify the node without effecting other data changes they may have made.
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Last edited by s7rikeback; 07-27-19 at 05:10 AM. |
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#2 |
Navy Seal
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Fine discovery for those who don’t like seagulls
![]() Perso, i don’t care them as far as we don’t have them in middle of Atlantic ![]() If i recall well, we only see them when approaching coasts?
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#3 |
GLOBAL MODDING TERRORIST
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You can add additional Dummy Nodes set further out with the Bird controller to get seagulls earlier if you want. It's a fun little setting to play with.
Once did animated UFOs to replace the SeaGulls. ![]() |
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#4 |
CTD - it's not just a job
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could we give the watch crew a few 16 gauge shotguns, and let them handle the dummy bird controller?...
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"...and bollocks to the naysayers" - Jimbuna |
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