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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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BIG NEWS! Perhaps you’ve seen the “sneak peek” thread introducing our campaign. Well, our esteemed member Elphaba (Zoe) has been able to mod the game for purposes of our campaign! I was merely technical advisor.
Send me a PM if interested in joining. We are yet to go live on Subsim but are active on Discord. Here are the features: Wolfpack BdU Variant Mod 1.0 by Captain Zoe E Summers and Stosstrup (M. Hamacher) 1. Reload times are now between 20 - 30min PER TUBE, sequentially. 2. Salvo shot launch times are now set to the historical figure of 2.3 secs between each shot. 3. Torpedoes can now be Duds, with historical figures for the correct month / year. 4. Torpedoes can now prematurely detonate, and it will be detectable by the AI for the correct month / year. 5. Torpedoes have a historically accurate chance of losing guidance after arming. 6. The TDC will not allow a torpedo to be fired if any of the main ballast vents are open. 7. Upon firing a torpedo, a positive buoyancy will be effected. 8. Torpedo Ranges are now historically accurate and will change for the correct month / year. 9. TDC correctly recognises Torpedo max range based on date. 10. Climb down from bridge onto player controlled ladder animation is significantly faster; this not only prevents people blocking the ladder but is further useful for getting down your test dive times. 11. The UZO now has a compass rose for relative bearings (at the top) and the guide wires illuminate with the night switch (Note: do not rely on the gradicles for measurements). 12. Holding Q shows the mod details and version number. 13. Attack periscope no longer has stabilisation. 14. Observation periscope no longer has stabilisation. With this mods enabled, it is **strongly** recommended no boat shall sail with less than 3 crew. However, 4 (or more) crew are **strongly** advised. This is the first version of the Wolfpack BdU Campaign variant of Wolfpack. Further mods, tweaks and even bug fixes are being developed in parallel to the campaign and a new mod will be pushed to all boats as it becomes available.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The 'crew minimum of 3', is that a technical limitation/requirement for the game-mod to work (well)? (as in crash) Or an 'experience advisory'? Like you won't get as much out of it.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Grey Wolf
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More the latter - specifically to be able to arrest the climb due to positive buoyancy when firing - it’s a challenge we are finding!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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"Torpedo loosing guidance": As in circle runners? Or just bad aims. Oh wait, don't tell or it will ruin the surprise.
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My site downloads: https://ricojansen.nl/downloads |
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#5 | ||
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Anyway, nice work. Cudoes to you and Zoe for making the code tweaks.
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My site downloads: https://ricojansen.nl/downloads |
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#7 |
Grey Wolf
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Thanks Pisces! It’s truly Zoe’s masterpiece - I just provided input and values! Hope you run with us to try it soon!
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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