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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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Anyone care to post any?
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#2 |
Admiral
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It’s not SH series, that’s what I like. It needs a fly swatter for all the bugs! But so far good.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Bad framerate on a good rig. Had to turn the visuals way down to get a stable 60fps. The chormatic abberation, bloom, and motion blur are awful looking anyway.
I did the tutorial, and am currently not sure if im returning it or not. I really have no opinion (good or bad) at this point. |
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#4 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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I cant play. CTD when I try load Tutorial or Sandbox.
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Requested a refund after 100 minutes of gameplay.
Besides the performance and technical issues (that i can totally overlook for an early access release), i didn't really have any fun. Maybe "The Sims" Uboat is just not for me. Will check back after it's out of early access. Last edited by gutted; 04-30-19 at 03:23 PM. |
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I decided to just sail out and try everything, just to see what things did.
It is early stages, but almost everything works. I like that you can name the whole crew, change their looks, clothes, skills, and even give them a pipe. I took the long mission, to sail 2000 km in a distant area. That would give me time to see and try it all. There are some mysteries without tooltips, but most of the activities make sense. Originally, I thought you had to micro-manage everything -- but you don't. You have buttons for periscope depth, surface, decks awash, and deep. When you surface, you see that you're short on air. Wait a bit and you will see that fixed. It is important to mix your officers to have a watchman, engineer, technical, medic, and so on. They work in groups, meaning you can assign helpers from the non-officer crew to each officer. For instance, the captain is a watch officer. Give him up to 3 helpers and the bridge lookouts climb up and look. No problems getting anything to work, so far. I am impressed.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#7 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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I actually like it. I see room for improvement though. I don't like the system used for looking at ships on the surface. Where Re the binoculars? Also, what's my heading? I hate having to flip back and forth to the map. What I do like, is the use of ventilation, pumps, valves, etc... I also like the crew management. Had a surface action where I sank three ships. After all the "racing around", I put everyone to sleep, switched on red light, and walked through the boat. It was like everyone just collapsed in exhaustion. It was quiet. Minimum crew. Kinda cool
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Active member of the 'Church of SH4'
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#8 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#9 |
Admiral
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So I’ve been playing this game now for a while, I’ve taken care some of the problems I’ve been having on my end with some of the bugs. And I have to admit that I’ve come to a different understanding of what this game is.
This game is more of a storyteller then it is a Sim. SH5 is the hard core sim forcing us to use techniques and instinct as are we are the Commander. But U-boat, is a storyteller. It’s Das Boot in our hands as we play it. It seems that every time someone writes their experience here on Subsim or tells us in YouTube, it’s another scene in that awesome movie. While Wolfpack is more inclusive, and I find myself having great conversation with strangers I had to “work with” to accomplish a goal, U-boat is exclusive because these are “my” sailors and “my” boat. As they work themselves to exhaustion, working in that leak, I feel responsible for them. Almost like a deity that put them in the situation, and struggle to get them out of it. The potential for both games are ridiculously high. I can’t wait to see what the future brings for us.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#10 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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I'm starting to get a system in place. Get the radio man and navigator to sleep a few hours before nightfall. Have them rested so at night, I can get a good nav fix and the radio man can jump on the sonar if needed. Trim first thing in the morning, then get the commander topside with three extra sailors and keep a good lookout. I can definitely see how important a sixth officer is. Have him on watch at night. Also, I'm learning the benefits of assigning crew to different officers. Have to get past trying to keep everyone happy and focus on keeping the boat in fighting trim- all the time. At first I wasn't sure what to make of the 1 min equals 10 min game time (think that's right), but when you focus on managing, next thing you know its morning. Definitely a day by day game. You understand just how monotonous hunting for targets really is. Need more radio traffic though. That and music. Yeah, love it!
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Active member of the 'Church of SH4'
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#11 |
Eternal Patrol
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Now there's a name I haven't seen in awhile. Welcome back.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Gefallen Engel U-666
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can we not combine this thread with GoldenRivet's excellent 'Initial Thoughts' thread? A lot of good info in both threads in one place would be useful to fencesitters still deciding to invest....and $ave bandwidth!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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Well hello there. i've not been playing much of the silent hunter series over the last year or two but i couldnt resist buying uboat.
i've had a look at the game for a couple of hours or so but i've encountered lots of bugs and general quirkiness so think i'm gonna wait a few weeks until most of the bad stuff has been ironed out. Initial impressions are that its pretty arcady but i'm hoping that once the mod tools are released it can be simmed up a bit! |
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#14 |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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Kinda mixed opinion.
Great atmosphere, almost overwhelming management. Can't even spot a plane without getting sunk in less than a minute.
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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