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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Playing with TWoS Mod and loving it!
However, it just took me almost my full stock of 62 HE shells and over a dozen AP to finish off a tanker hit by 1 torp... I'm finding that the DG is a little too nerfed for my liking in this Mod... I want to be able to finish off a torp'ed tanker with a dozen or so HE shells as was done in RL... (I'm assuming that's why deck guns were mounted in the first place!). How do I alter the DG damage values and what are the settings? Thanks! |
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#2 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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you probably can finish off that Tanker with 10-15 well placed rounds....but it might take longer than you expect. Have you tried that and just waited for it to sink? I've waited a couple of hours a couple of times.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#3 |
Growing Old Disgracefully
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Hi Charlie
You might find this useful Compatible with TWOS. Critical Hits v 1.2 For The Deck Gun > Enable JSGME Peter
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#4 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I've noticed that as well but never saw the sinking ship ICON on the NAV Map so I figured it was never going to sink.
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#5 |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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Same thing, something is messed up with map marks. I recall them remaining there for eternity, then, can't tell when exactly, they either do not appear, or DISAPPEAR along with my notes and lines and circles. Grid map, pen and paper by my side are as useful as ever.
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#6 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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![]() Quote:
![]() I'm meddling with the same setting in Silent Hunter IV currently... Your hint is extremely usefull... ![]() P.S. But still, how do I find the appropriate ID for the ammo string for THE deck gun equipped? There are about 100 shell types in the shell.zon file... I take it, shells.DAT has the clue, just say if I'm digging in a right direction or no... Last edited by Sauroketh; 04-16-19 at 09:24 AM. |
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#7 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
It depends wether you save and reload your journal. To keep marks (only supermarks and destroyed ship marks!), save journal before you quit game, and always reload journal when you load a save. Without doing this it can happen that all your marks are concentrated somwhere on the map, at the wrong position, but this is just a memory effect of TDW files, the marks should not be there at all. To correct this, quit session and delete all draggable TDW files in your main game folder, they will be re-created at new game start and ghost markers are gone on your map. |
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#8 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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#9 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yes, AFAIK you must save the journal separately and always load it after loading your savegame. I don't know if this can be made automatic, Veko (aka vdr1981) knows this for sure. |
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#10 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
The mod suggested by Peter 'THEBERBSTER' will do a fine job for you, but I notice that in TWoS it can take a considerable time until a ship sinks. In one of my attacked convoys, a damaged ship that went away at 6 knots exploded later, 3000 yards away while I was escaping underwater. So it really can take awhile. Check on the NavMap if there is the detroy ship icon, but if you play RN or with reality settings you may not see this. In essence: the ship is already destroyed but takes long to sink. Charging it with the deck gun will not change situation I think. On the other hand: with bad weather a damaged ship can sink due to the weather and high waves, in this case, too bad, you won't get credits for it... ![]() In all cases, keep a ship in visual or sonar range until it sinks to get credits for the sinking, once ship is out of sight you won't be credited. Hope this helps! Cheers, ![]() XS |
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#11 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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@Sauroketh,
I have new information about saving the journal: You do as I describe above, that's right, but addionally if you activate your journal in the Main Menu of TWoS it will automatically use and update the journal when you continue your career, so you don't need to reload the journal every time you load your savegame. Just save a new journal in-game during a new career, and also activate it in the Main Menu, it will stay activated there until you close it. TWoS will take care of everything else. I hope this helps you ![]() Good hunting! ![]() |
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