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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2018
Location: BC, Canada
Posts: 54
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#2 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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It dives in 10 seconds ? I think the fastest a u boat could dive was 40 seconds or so.
Also there is no Water flowing from the drainage holes when it hits a wave or is submergeged for a short while.. It seems to me its only animated when the boat is surfacing i guess?
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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I agree that dive time is way too fast. Something they will hopefully adjust in the Beta - or provide some realism settings for it.
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#5 |
Mate
![]() Join Date: Aug 2018
Location: BC, Canada
Posts: 54
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I'm not sure if the development focus is on the 'simulation' genre or some other game genre. Maybe the modders will have fun with this. There will be no time compression so I assume the focus is on crew management and psychology within a form of subsim.
We will find out in some weeks or days. Last edited by Ernstww; 09-06-18 at 07:56 PM. |
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#6 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
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![]() ![]() The buoyancy doesnt seem right. The stern goes up in the air when it dives. The camera seems a bit too fixed on the submarine, it does not look natural. Look at the diving sequence of a german uboot in ww2: Slow and steady sinking without added bouyancy:
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#7 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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It's obviously time compressed. The rapid movement of the ocean surface is a dead giveaway.
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#8 |
Mate
![]() Join Date: Aug 2018
Location: BC, Canada
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Quote from nihilcat on Steam regarding clip:
"...Part of this video is cut out. In game it's 30-40 seconds at best, usually more due to bad weather, slow speed of the boat etc." |
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#9 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Hope fully the 3d work I'm helping him out with will compensate for my moaning.. ![]() |
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