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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Dec 2016
Posts: 51
Downloads: 31
Uploads: 0
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Hi Julhelm,
In the Seawolf previews you made a red hulled Seawolf skin. I seem to prefer that over the current black skin in game. Would appreciate it if you can share! TIA ![]() |
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#2 |
Mate
![]() Join Date: Dec 2016
Posts: 51
Downloads: 31
Uploads: 0
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did me own for now.. it ain't perfect but works!
If anyone wanna give it a go http://www.mediafire.com/view/fft3zp...lf_tx.png/file |
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#3 |
Watch
![]() Join Date: Dec 2017
Location: New England
Posts: 30
Downloads: 2
Uploads: 0
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Your UV map looks good! The only non-realistic detail (from the original UV map) is the rescue marking cues around the hatches - these are only painted during sea trials or rescue training. Real boats wear black. The devs think it looks better, but after all the realism they work hard to code into the game, this glaring fau paux is a huge no-no.
Wanna make it even more realistic? Lightly paint a greenish, furry scum line along the water line. The warm waters of the Pac (when sitting in port) encourage this growth in a short period and hulls need to be cleaned by divers regularly to eliminate it - cleaning also adds a knot or two.
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![]() Sagire, Classis, Destructum! |
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#4 |
Mate
![]() Join Date: Dec 2016
Posts: 51
Downloads: 31
Uploads: 0
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