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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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ok, so 1 of my crewmen got the "riposte" special, and another got "overcharge".
if I activate both abilities while at battlestations... my torpedoes become instant underwater missiles of doom, that appear to be able to travel a kilometer per SECOND! Also? ONE torpedo can sink a fleet carrier easily. lol I know I did not mod this ability, so it appears that just stock, the combination of these 2 abilites is wayyyyyyy OP. anyone else have experience with this? I should add, I am using mk16 torpedoes. it was hilarious with the mk27s. they look like spinning tops they circle so fast! I fired one at a cruiser, and long before it ever made it there, it started spinning at tornado speed, then shot off behind me for god knows what target that it never hit. was quite funny. |
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