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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2005
Location: spain
Posts: 38
Downloads: 252
Uploads: 0
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#2 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
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finally the enemies began to shoot back, and as a result, my submarine is constantly sunk. The enemy became dangerous!
However, it's difficult to finish the campaign now, so, is it possible to add option after "the submarine lost with the all hands" to continue the current campaign with the new captain? --------- 2. Surface ships in the campaign of 1968 evade straight torpedoes Mk16 as if it were self-guided, and as a result they themselves enter the torpedo salvo! it needs to be fixed -------- 3. Please simulate the loss of sensitivity of towed antennas at 0 knots. it's a terrible cheating - to listen to the enemy on the stop. ----------- 4. for diesel submarines on patrol add a stop mode - with an additional bonus for noise (for example -20 dB, when all the motors stopped) --------- translate.google Last edited by JhonSilver; 01-02-18 at 06:26 AM. |
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#3 |
Swabbie
![]() Join Date: Aug 2017
Posts: 6
Downloads: 17
Uploads: 0
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Hi CW shipmates
Suggestion for the future, with two monitors I would very much like to see the option to keep the Tactical Map on one screen and the 3D Camera View on another. This would do away with the need for the lower left Mini Map, de-cluttering the main screen a little. Any support for this idea? " One ping only" ![]() GVW |
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