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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 10
Uploads: 0
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I've had sh4 since it came out. played it off and on.
Been a long time......... started with SH4 and went to 1.4 then got u-boat mission 1.5 All seem to be giving me the same problem which is, 1) very inaccurate torps even on 'Easy' Level I dont remember having such a problem. Today I hit a destroyer and the front was submerged and headed for repair at 2 knots. I sent 3 torps at it while trying to hit another destroyer that was on me. Missed, missed and missed again. The damaged ship was > 700 yards away. I watched 3 torps(birdseye view) go in front of him and behind him. It makes no sense to me. Never had such issues. My system has win 7 Amd 8350-8core Radeon R9 285 16gig ram DX11 I got Jsgme and tried a few mods Scaf (hoping to help with bad torps) RUIM 1.0 Green lamp Mini-Chorno Max optix for TMO XVIII campaign They loaded in Jsgme but none work. After I unloaded them and the !backup and !nstlogs are empty. A good thing I read. 2) The mods are not working Any idea what the problem may be? I installed Jsgme in steam and the mod folder in SH$. c:\Program Files (x86)\Ubisoft\Silent Hunter Wolves of the Pacific\Mods Where did I go wrong?? Last edited by Jabber; 12-24-17 at 07:22 AM. |
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