![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hello fellow Subsimers
![]() I don't normally post with problems, I usually try to work them out by myself. The problem i have is: I want to do full manual targeting, but I need the weapons officer to be able to at least Identify the target for me. If I was playing the GWX mod by itself, then I wouldn't need to worry about it. I could do it myself. However there are so may ships in The Merchant Fleet Mod that it takes forever to scroll through the recognition manual. "But that's what they did in real life" I hear you say, and you would be right except for the fact to get to the ships in the middle of the manual, you have to scroll through until you get to the one you want. With MFM installed the ship could be half way to China before you found it. In real life wouldn't they just open to the page they wanted. OK enough of that. What i want know is how to have the WO identify ship, and only the identify ship icon available to me when i switch to full manual targeting. I do have some minor editing skills, but have been struggling to find a solution ( no pun intended ) for many weeks. I did notice that in OLC gold IId this is exactly the case. However I run a WS mod and would like to modify it. If someone would kindly point me in the right direction I would much appreciate it. My Mod List: A few of these are merger mods I created myself b25_Louder_Diesels TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 radiolog_basic Das Boot Clothes GWX - No Medals on Crew Real Depth Charge GWX2 Contact Lines Merchant_Fleet_Mod_3.2 wdc TKSS18 German U-Boats Compilation FixAllSubGWX New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) GWX3 Type2 Interior German u Boats Exaust Texture fix Adjusted Deck Gun and Throttles M.E.P v5 M.E.P v5- VisualSensors for GWX3 Shallow Waters ASDIC for M.E.P v5 Ahnenerbe WideGui 1920 x 1080 Final Console without Swastika Menu (mask512) Shortcuts for German U-Boats Compilation Mod Supplement to V16B1 (JSGME) Many Thanks ![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
You can't. I don't know if the Watch Officer can identify the ship anyway. It's the WE (Weapons Officer) who does that, and to make him work you have to have the box 'Disable WE Assistance' unchecked, which means it's no longer at 100%. Once you've done that you can click on the WE and ask for identification. Then you can click on 'Ship' on the Clipboard and it will take you directly to that ship in the Recognition Manual.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi Steve
Yes i meant the WE (Weapons Officer), sorry. ![]() I do know about leaving the WE assistance unchecked, but if I do that he will not only be able to Identify the ship but also give me a firing solution as well. This is probably hard coded in one of the files. This is how I am playing at the moment, but the temptation is there in pressure situations to get a solution from him. I've just discovered it is the same with the OLC gold IId, but there is no solution button to click on. ![]() So it looks like I will have to edit the menu_1024_768.ini file and try to remove the target solution button from the WE. A big challenge indeed. The file then has to be renumbered, but I do have the renumbering tool. Your reply has made me look at it from a different angle and I now have a starting point, so thanks for that. ![]() by the way, you can change the gamplaysetting.cfg file ( located in ..data/cfg ) so you can still play at 100% realism. ![]() Cheers Graeme ![]() Last edited by u47 1956; 09-30-16 at 08:54 AM. |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Bingo!!!!! Problem Solved
It didn't take long to find the button in the menu_1024_768.ini file. I then deleted it and renumbered the file. No go, it came up with a heap of errors when loading the game. I assume all these were links to the button. Then i thought why not just move the button off screen, so I changed the screen coordinates for the button to a huge number and saved the file. When I ran the game the button was nowhere to be seen. exactly what i was after. I then edited the gameplaysettings.cfg file so I would still be able to play at 100% realism. So now i can play with "Disable WE Assistance" uncheched and not be able to get a solution from the Weapons Officer. I can also quickly find the ship in the manual as 'Sailor Steve' has described in his post. Thanks again Steve Cheers Graeme ![]() |
![]() |
![]() |
#5 | |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
|
![]() Quote:
Thanks a lot for this simple solution, now i can play with the WE only for target identification (its a must with all these merchant ships mods out there) without seeing the "devil's button" - (solution to target) ![]() |
|
![]() |
![]() |
![]() |
#6 | |
Bosun
![]() Join Date: Sep 2016
Location: On the front of a bass boat or in a deer stand
Posts: 64
Downloads: 129
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
|
![]()
maybe i can try it, for me it worked fine :
in the silenthunter3/data/menu folder you have a file called menu_1024_768 Open it with notepad and find this : [G3F I247] Name=&WP Solution to target Type=1032;Button ItemID=0x3F130003 ParentID=0x3F130000 Pos=194,-494,60,60 .... Pos = "something" represents the coordinates , where the button is positioned on your screen, simply replace those values (194,-494,60,60 or whatever values you have there) with some huge numbers . Mine looks like this : Pos=1948888,-4948888,6088888,6088888 You will never see that button again . |
![]() |
![]() |
![]() |
#8 | ||
Eternal Patrol
![]() |
![]()
Now that I re-read your post I see that you said "Weapons Officer" at the first. I only read the "WO" part, so it was my mistake.
Quote:
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
|
|