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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hopes that it could be useful for you too. If you try it, post feedbacks . Good hunting! Rubini. ================================================= Link V1.0a http://www.mediafire.com/?6v1fa3d0f9ygipi Link V1.1 http://www.mediafire.com/?gb7x1zuyia72i0n
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 05-09-12 at 09:14 AM. |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Downloads: 258
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Uhhh...just noticed that this version is showing a window with all the variables used by the script.
This was just for debug purposes. ![]() Already reuploaded a version without this (v1.0a). Sorry! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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LOL!
![]() Let me know if some more odd things happens! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Stowaway
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Nice work Mate.
![]() You really didn't need to credit me though. ![]() |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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But if you didn´t have post replies and insights about that softers i never had start to look at them...and was a nice surprise, i learned a lot, was a revival for me (have had good knowledge on Basic and Cobol - I´m old, ok! - 20-25 years ago.) This was one of the mods that I most liked to do.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 | |
Ocean Warrior
![]() Join Date: May 2005
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2. Not a problem, this is also optional on the ini, then launch the script first. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-27-12 at 09:48 PM. |
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#11 |
Grey Wolf
![]() Join Date: Apr 2011
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Rubini,genius idea and love that you can set it to pause game when enemy is sighted.Just an issue I am having is sometimes I press pause/break key and nothing happens.Also,I set to flank speed and press P/B and it goes to nav map,TC goes up but it stays at flank speed damaging the engines.
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#12 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Hi Rubini,
I've tested the script. Works very well. Very nice work ![]() Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used ![]() Regards, LGN1 |
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#13 | |
Navy Seal
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#14 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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1. You can always use/make the script running in background because in truth It will never start to send key press unless you press the PAUSE/BREAK. So, again, it will not do anything until you press PAUSE/BREAK. And will stop to send things when you press any key, PAUSE/BREAK or reset/exit the script. 2.All the time that you press PAUSE/BREAK the script will toggle pause. If UNPAUSE is sent, then it will do these things (it do more things when you play PAUSE/BREAK, it will do different things when PAUSE, but these are what matters here for UNPAUSED state): Go NavMAP, <== Here your second reply, edited: Wolfstiked! Return to couse, TC=1 TC=Player setting on ini (128/256/512/1024) Go to main LOOP script The above is necessary because the PAUSE/BREAK is also used to put the script on the rails again. See, we can´t know what each ppl will do when he pause the script. Then it needs to have a "small" restart all time that ppl unpause it. Also look that I don´t put the speed ahead standart on the above, so it will continues with your choosed speed until find a spped command inside the script. The main motive is that we have different speeds inside the script (for surfaced and for submerged). But see below what you can do... 3. You always can change speed and plot waypoints with the mouse at any time! Don´t forget this ! In truth you can send any command with the mouse during the script execution, but some will result in strange things...This is why i made the script pause at any key press, but allowed the mouse to be used. I guess that you can get my point. ![]() 4. When you alt tab, the script and the game pauses. Just press PAUSE/BREAK and the SH3 will maximize and the script will unpause automatically. Usefull for some situations. 5. If you change the TC with the mouse the script will be messed, as it follow its own time, not the game time. So, both must stay at the "same music". If you want to change in game the TC, pause the script before it. 6. Dont forget: If in trouble, just reset the script (it will be also paused) with ALT+PAUSE/ BREAK 7. The PAUSE/BREAK will be always work (with feedback beep/beeps)...if not, check if the script is really running at background... ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-27-12 at 09:49 PM. |
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 03:34 PM. |
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