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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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As it is currently it is impossible to have a mod add 3D models but it would be nice if someone could make the text files to add the Seawolf class sub to the game and just use the Los Angeles 3D model. So just the text files for the sensors, performance, weapons and audio data as that should be all that's need to add it to the game but just have it look like a los angeles :P
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#2 |
Swabbie
![]() Join Date: Jan 2013
Posts: 5
Downloads: 104
Uploads: 0
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this would be awesome to have the hands on
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#3 |
Gefallen Engel U-666
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Doctiger!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Alright, I developed one. I made it as realistic as I can, but that also means it is very op (will be hardly detected by anyone). The only thing is I couldn`t make 8 tubes work, it was only 6 now. I made up for that with a bit quicker reload time, but maybe someone has a solution on that.
Here is the data (updated): ------------------------------------------ usn_ssn_seawolf.txt Designation=SSN ShipType=SUBMARINE PlayerHUD=hud/default Length=108 Beam=12.2 HullHeight=0.08 Displacement=9137 Crew=140 Range=10000 HullNumbers=FALSE [Movement] SurfaceSpeed=18 SubmergedSpeed=35 AccelerationRate=0.30 DecelerationRate=0.10 RudderTurnRate=1.25 TurnRate=2.3 PivotPointTurning=0.256 DiveRate=5 SurfaceRate=5 BallastRate=0.25 Waterline=0.05 SubmergedAt=0.172 CavitationParameters=15,-155 PropRotationSpeed=-130 TestDepth=1250 EscapeDepth=600 [Acoustics & Sensors] SelfNoise=56 ActiveSonarReflection=15 ActiveSonarModel=usn_an_bqq_10 PassiveSonarModel=usn_an_bqq_10 TowedArrayModel=usn_tb_29 AnechoicCoating=TRUE RADAR=usn_bps_15 RADARSignature=SMALL TowedArrayPosition=-0.109,0.003,-0.779 [Weapon Systems] TorpedoTypes=usn_mk48_adcap,usn_moss,usn_SUBROCii, usn_ugm84,usn_tasm,usn_tlam TorpedoNumbers=34,6,2,4,4,0 TorpedoTubes=6 NumberOfWires=6 TubeConfig=1,1,1,1,1,1 TorpedoTubeSize=21 TubeReloadTime=20 NoisemakerName=usn_noisemaker NumberOfNoisemakers=25 NoisemakerReloadTime=20 [Subsystems] LabelPosition=364.3,28 BOWSONAR=FRONT LabelPosition=59.9,193.2 TOWED=REAR LabelPosition=409.7,193.3 PERISCOPE=SAIL LabelPosition=409.7,151.4 ESM_MAST=SAIL LabelPosition=409.7,171.9 RADAR_MAST=SAIL LabelPosition=364.3,49.4 TUBES=FORE,FRONT LabelPosition=229.6,193.2 FIRECONTROL=FORE LabelPosition=229.6,172.2 PUMPS=MID,AFT LabelPosition=59.9,27.7 PROPULSION=AFT,REAR LabelPosition=59.9,172.2 RUDDER=REAR LabelPosition=59.9,48.7 PLANES=SAIL,REAR LabelPosition=190.8,49 BALLAST=MID LabelPosition=190.8,28 REACTOR=MID [Flooding Display: x,width,ymin,ymax] FLOODING1=160,45,-77,-39 FLOODING2=107,58,-77,-39 FLOODING3=47,61,-77,-39 FLOODING4=-23,74,-77,-39 FLOODING5=-90,59,-76,-39 DamageControlPartyY=-31 [Model] ModelFile=ships/usn_ssn_los_angeles/usn_ssn_los_angeles //Hull and Deck MeshPosition=0,0,0 MeshRotation=0,0,0 MeshHullCollider=usn_ssn_los_angeles_coll_hull MeshSuperstructureCollider=usn_ssn_los_angeles_col l_ss Material=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_mat MaterialTextures=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_tx,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_spec,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_nm Mesh=usn_ssn_los_angeles MeshPosition=0,0.0094,-0.729 MeshRudder=usn_ssn_los_angeles_rudders MeshPosition=0,0.1264,0.3364 MeshBowPlanes=usn_ssn_los_angeles_sailplanes MeshPosition=0,0.0027,-0.7329 MeshSternPlanes=usn_ssn_los_angeles_sternplanes MeshPosition=0,0.0029,-0.8013 MeshProp=usn_ssn_los_angeles_prop Material=ships/materials/usn_masts MeshPosition=-0.0072,0.075,0.317 MastHeight=0.085 MeshMast=usn_ssn_los_angeles_periscope MeshPosition=0,0.075,0.3036 MastHeight=0.085 MeshMast=usn_ssn_los_angeles_esm_mast MeshPosition=-0.003,0.075,0.3487 MastHeight=0.085 MeshMast=usn_ssn_los_angeles_radar_mast [Weapon Systems] //Torpedo Mounts //1 MeshPosition=-0.0727,-0.0086,0.547 MeshRotation=0,340,0 TorpedoSpawnPosition=-0.0727,-0.0086,0.547 TorpedoEffectPosition=-0.0727,-0.0086,0.547 //2 MeshPosition=0.0727,-0.0086,0.547 MeshRotation=0,340,0 TorpedoSpawnPosition=-0.0662,-0.02946,0.5365 TorpedoEffectPosition=-0.0662,-0.02946,0.5365 //3 MeshPosition=-0.0727,-0.0086,0.547 MeshRotation=0,340,0 TorpedoSpawnPosition=-0.0727,-0.0086,0.547 TorpedoEffectPosition=-0.0727,-0.0086,0.547 //4 MeshPosition=-0.0662,-0.02946,0.5365 MeshRotation=0,20,0 TorpedoSpawnPosition=0.0727,-0.0086,0.547 TorpedoEffectPosition=0.0727,-0.0086,0.547 //5 MeshPosition=0.0662,-0.02946,0.5365 MeshRotation=0,20,0 TorpedoSpawnPosition=0.0662,-0.02946,0.5365 TorpedoEffectPosition=0.0662,-0.02946,0.5365 //6 MeshPosition=-0.0662,-0.02946,0.5365 MeshRotation=0,20,0 TorpedoSpawnPosition=0.0727,-0.0086,0.547 TorpedoEffectPosition=0.0727,-0.0086,0.547 //Noisemaker Mount MeshRotation=0,0,0 MeshPosition=0,-0.056,-0.533 MeshNoisemakerMount=FALSE //Wake MeshPosition=0,0,-0.6496 BowWaveParticle=ships/particles/bowwave_sub PropWashParticle=ships/particles/bowwave_small CavitationParticle=ships/particles/usn_ssn_los_angeles_cavitation FunnelSmokeParticle=ships/particles/usn_ssn_los_angeles_bubbles EmergencyBlowParticle=ships/particles/usn_ssn_los_angeles_emergency_blow ParticleBowWavePosition=0,0,0.72 ParticlePropWashPosition=0,-0.033,-0.81 ParticleHullFoamPosition=0,0,0.5 ParticleHullFoamParameters=10,0.25,0.25,0.055,0,0, 0.25 ParticleSternFoamPosition=0,0,-0.7 ParticleSternFoamParameters=25,0.25,0.15,0.025,0.0 1,0,0.25 KelvinWaves=2.34,2.34 EngineAudioClip=audio/units/submarine_engine_2 EngineAudioRollOff=LOGARITHMIC EngineAudioDistance=1,20 EngineAudioPitchRange=0.4,1 MeshPosition=0,0.0002,-0.6382 PropAudioClip=audio/units/submarine_propeller PropAudioRollOff=LOGARITHMIC PropAudioDistance=1,5 PropAudioPitchRange=0.1,0.6 MeshPosition=0,0.000,0.45 PingAudioClip=audio/environment/sonar_ping_lf PingAudioRollOff=LOGARITHMIC PingAudioDistance=1,50 PingAudioPitch=1 ------------------------------------------ usn_ssn_seawolf_description.txt [Unit Reference] ShipClass=Seawolf Description=Seawolf-class Nuclear Attack Submarine History=The Seawolf was conceived as a faster, better-armed eventual replacement for the Los Angeles Class nuclear-powered attack submarines. The alterations to the design will include modifications to the ballast control, mission management spaces and the creation of a flexible ocean interface known as a 'wasp waist', which will enable the deployment and recovery of payloads without the use of torpedo tubes. Other additions include a new high-capacity communications mast and ROV handling system. The Seawolf's modular design introduces important improvements and innovations. It has greater manoeuvrability than the Los Angeles Class, space for later upgrades and weapons developments, and better sonars. [Player Ship Instances] PlayerClassNames=Seawolf,Connecticut,Jimmy Carter PlayerClassHullNumbers=SSN-21,SSN-22,SSN-23 ------------------------------------------ For the Mk.48 ADCAP and the sensors I used the files from the Russian Subs mod. I have offered to get it integrated there, but no answer yet. Have fun with it! Last edited by LeopardDriver; 06-28-17 at 05:55 PM. Reason: Data updated. |
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#5 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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For those interested, I have created a 2004 Campaign and uploaded it to the DOWNLOAD GAME MODS area. I created LA Flt II, LA Flt III, and Seawolf Classes for the Campaign.
I also used Smokeykane's Quick and Dirty 688(i) technique and my own custom Damage Control Tabs to create the LA Flt III and Seawolf models with the sailplanes removed and bowplanes added. Seawolf: Like LeopardDriver states below, Seawolf only has six tubes because although I can code for 8 tubes, and they display properly, Tubes 7 & 8 will not fire. It appears to be a portion of the internal files controls the max tubes, and since Skipjack only has 6 Tubes that is the max the game currently supports. LA Flt III __________________
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Salvo Regards, LTJG Beam |
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#6 |
Watch
![]() Join Date: May 2017
Posts: 24
Downloads: 8
Uploads: 0
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Where can I find the mod for the 688i model? Also, how does that even work? Does that combine the American model with a Soviet plane mesh?
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