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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2011
Posts: 59
Downloads: 76
Uploads: 0
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After what date can I assume the m14 Torpedo dud problem has been fixed?
I'm currently loading up with m23s but would like the extra distance if needed. I'm in a tweaked TMO. Don't want to mod around it. Just wondering if it gets fixed or if I should just leave them off my loadout. Many Thanks. |
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#2 |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 63
Uploads: 0
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I believe sometime early 1943. The MK14 is reliable after that.
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#3 | |
Navy Seal
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![]() Quote:
One way if youre trying to play historical for the work around that was used until new firing pins were fashioned and deployed andd want to keep the Mark 14's for the extra range is to fire so torpedoes impact at smaller angles. impact of 70-90 degrees has over a 90 percent chance of dud, 90-100 same. Set up solution so impact is less tan 70, more acute the angle is, duds are unlikely.Definitely makes for a challenge but is possible. |
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