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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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An unfinished portion of SH3 is the function of the medic. As Most of you know, he has no function and just sits around with his thumb up--you know where.
![]() Also on long patrols, there are no illnesses, no accidents, no disabled or injured seamen. Most unrealistic. ![]() Well, there is a fairly easy way to develop scenarios that make the medic indispensable, and randomly introduce an unlimited number or unexpected accidents, illnesses, deaths, and disabilities both treatable by the medic and permanent until the end of the patrol. It also allows the use of battlefield promotions and the awarding of injury medals neither of which is now possible. It also makes it possible for any SHIII Kaleun to develop and share his own scenarios. I have no programming skills ![]() ![]()
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#2 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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Unless you can get the game source code, I guess there are no way to add these to the existing game. And I guess most player will not have interesting on that. They need forcus on other more important things.
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#3 | |
Gunner
![]() Join Date: Dec 2005
Location: Central Pennsylvania
Posts: 95
Downloads: 98
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#4 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
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Simply said about realism, there are many aspect you may want add. I think my idea to let the crew have more beard when they patrol long time is cool. But that can not be first list.
And about the medic, I agree you that's the unfinished part of the game. But in fact you can not hope medic can do much in such a little boat in such a big ocean. (I know many people have more confidence on medic in real life than me). And I disagree you with accident not by enemy and illnesses, caption can do nothing with that. Add such things will let the player fell discouragement. (Or you hope the caption decide return to base because one crew illnesses very bad?) But this discussion is meaning less. As a programmer I can simply tell you is it seems no way to do that unless the developer open they source (may be 10 years later). Just like my beard idea. I don't know does SH3 has script or not (I mean executeable script), but the medic mostly like program in hard code layer. |
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#5 |
Admiral
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somewhere (i do not know where) i read, that the fatigue of those crew members, which are in the same room with the medic, reduces faster than crew members, which are not in the same room. but i have not tested that.......
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#7 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
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#8 | ||
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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With no programming skills or knowledge, I cannot go forward with this concept. This is the SilentHunterIII Mod workshop. The purpose of this forum is to develop mods for SHIII, which is why I have broached this idea. iF it can't be done, so be it.
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#9 | ||
Gunner
![]() Join Date: Dec 2005
Location: Central Pennsylvania
Posts: 95
Downloads: 98
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I agree with GlobalExplorer. It could be done, the question is: Is it worth the time invested into it to do it. You would have to test alot of unseen aspects of the game, and you would have bugs to fix. It could possibly be done with crew config files, just like fatigue is. Just my 2 cents. I hate hearing that things can't be done without someone at least trying.
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