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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Decided I don't like having such durable hulls(even though being able to sit on bottom if needed is nice.
I've reworked things in the .zon files. Basically the S class has less durable hull, can't dive very deep. Always wondered why never took much damage in s class.Well the armor level was set on 15 while Gato and Balao etc was 12 lol. DC's are set to penetrate armor level of 12. Reduced S class armor way down to 6(cant go too low or even AA gun fire will eat your hull up quickly) with much reduced depth can survive at. Fleetboat wise there is a progression, old riveted hull boats like Porpoise class are still strong as they were but not on level of the Gato, Balao etc. Believe I read the game will use data in each subs .cfg over the .zon correct? I noticed differences in crash depth, What is crash depth? S3D says its the max depth a sub survives but then in .cfg there is an entry for "maxiumum deptttth" and crash depth. Take the Tambor/Gar for example. Gar does not have a .zon file(assume it uses Tambor?) but in it's cfg it says crash depth is 75 meters. Roughly 250 feet. Thats test depth. See how this can be confusing? |
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