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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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Please add an option to stop automatically time compression in situation where you pass from zero contact to a new contact and/or once you already have multiple contacts but a new one is found.
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#2 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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I agree, something like in SH. When the crew will notice something new (AI, torpedos, plane ect.).
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#3 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 384
Uploads: 0
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I Agree to !
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#4 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Definitely agree.
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#5 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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We agree.
Have it for navigation hazards already and should definitely have it for new contacts. Adding it to the list of stuff to do.
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Visit Killerfish Games for more info and ongoing discussion. |
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#6 |
Swabbie
![]() Join Date: May 2007
Posts: 6
Downloads: 13
Uploads: 0
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oh hey, the dev or one of the devs (haha THE dev, shows my age, can't do anything the size of Cold Waters as a one-man-wonder these days) actually posts in here?
Thanks for the game, man! Put down Silent Hunter a long time ago because it just got too old and cumbersome and just resigned to never playing another Sub Sim again unless there was a revival of the genre. It's a cool game you guys have made, something new and different. No crews or mucking around, straight into combat and fighting in the sub effectively.. which has been a lot of fun. Hope you guys make money and eventually Cold Waters 2! |
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