![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]()
Hi all, please forgive my constant questions )
1. When I have a little chat with the cook, his morale always goes down. Is there a way to avoid this other than ignoring a vital member of my crew? 2. When in my patrol area, should I be fully surfaced or deck awash when conducting a surface search? 3. How many torpedoes should I use on a single target, is 2 enough to kill most ships? 4. How do I increase the range of my targeting circles? (I am using Auto TDC). I measured the distance from my sub to the furthest target circle (3) and it is 1200m, yet on reading the torp info it has a much longer range? Last edited by Cmdr Von Wulfen; 06-03-17 at 01:27 PM. |
![]() |
![]() |
![]() |
#2 | |
Seaman
![]() Join Date: Nov 2013
Location: Wisconsin
Posts: 32
Downloads: 142
Uploads: 0
|
![]() Quote:
2. That is totally up to you. I'll give you the perks of both. Being fully surfaced allows your sub to move a bit faster and allows your crew to man both the deck and flak gun. While deck awash, this minimizes your subs profile, making it more difficult for enemy ships to spot you. Plus if you need to dive under the water in an emergency, this will make it happen quicker. I'd suggest being fully surfaced and when you spot smoke in the distance, deck awash if the ship is bearing towards you until you can identify it, then dive and hunt it down. 3. Depending on the ship's size, most really only take one good hit. Aim for the engine room or underneath the command deck. Also don't forget to preheat your torps so they do a bit more damage and faster speed. If you're hunting DDs, small to medium sized merchants, or other miscellaneous ships, one should do the trick. Anything bigger and you might want to consider more than one. Oh and if one torpedo hit doesn't sink the ship, don't be afraid to surface and finish her off with your deck gun. Thats if her guns aren't still operational lol ![]() 4. The torpedo targeting circles is kind of limited in its range ability. I believe the three circles depending on the speed you set your torpedo at is like the optimal or best range to hit at, of course the torpedo has a much farther overall range, but that really only use for manual TDC. If you want to use the Auto-TDC, you're gonna have to get into a good position and range for the circles to line up where you want them. Hoped this helped ![]() |
|
![]() |
![]() |
![]() |
#3 |
Growing Old Disgracefully
|
![]()
Hi CVW
Post #146 Auto TDC Targeting Without Using 3 Circles > Updated Pictorial One Ship, One Torpedo v1.00 > Enable JSGME Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
|
|