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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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Lost a great career in USS Jack on third patrol in May 1944 due to circle run Mark 18 during night surface attack.
Issue is torpedo hits sub in game it should completely wreck the boat, it "only' sent hull damage to 60, left a large hole just behind forward torpedo room where it hit.Of course is so chose couldve made it back to port but I let the boat"sink"(ordered a dive, bow was low in water due to flooding) and considered myself KIA. How to remedy this? Increasing torpedoes hit points is not a solution as it would make them too powerful against targets. Don't want to make the subs too delicate but perhaps are too armored? I recall playing with the .zon files I believe one time trying to make subs not so tough but not sure. Suggestions? Second. I'd like to do some revamping of the crews. Eliminate most special abilities with exception of the battery charge(required in TMO) and the "Ahead Emergency" guy, that is a crewman who should always be available as well, push the boat hard for limited time when need to get away on surface.What do I need to change, which files? I've done some poking around but its confusing. I would like to make it so dont get the same crew over and over when start new careers. Would like to raise the officer limit. Not have so many Ensigns on board. Also, for some reason the collar insignia is backwards on the officers. Lieutenant's sporting butter bar's lol How to fix this? |
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