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Old 03-18-17, 01:17 PM   #1
Machariel
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Default Crew Qualification impact and Promotions

On Qualifications

Hi, I'm following the LSH3 tutorial. I'm about to leave port for my second patrol (the first one after the test patrol).

(1) The green bar above the ship sections (F7 crew management), is getting bigger faster with qualified crew. But does, say for the engine room, having a full bar more impact on anything? Or is just above 50% the same effect? Does it have effect on the torpedo room(s)? What kind of effects?

(2) Also, how many helmsmen do I need and how many repair and medics do I need? It's becoming clear I need a good amount of machinists and torpedo qualified guys, so I need to minimize the others.

On Promotions

(3) In SH3Commander, I can promote my staff at will. That doesn't make sense to me. What should hold me back from promoting my staff? I'm missing something here. When is the right time and why?
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Old 03-18-17, 01:30 PM   #2
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Welcome Aboard!

1. I've been playing this game for twelve years and I still don't know the answer to that one. I would think that the higher the better, but I can't prove it. I try to have it as high as I can, just in case.

2. Just the three, if you have Fatigue turned off. Otherwise I try to have enough for a full rotation, i.e. six.

3. Nothing keeps you from doing whatever you want in your game. While I qualify all Petty Officers before anything else, because the qual is what makes a PO a PO. Promotions I try to leave for when the game recommends one. I do know promotions in real life don't happen all the time, and I try to play in a fashion that feels realistic to me.

The bottom line is that it's your game to play the way you want.
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Old 03-18-17, 01:36 PM   #3
Machariel
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Quote:
Originally Posted by Sailor Steve View Post
Welcome Aboard!

1. I've been playing this game for twelve years and I still don't know the answer to that one. I would think that the higher the better, but I can't prove it. I try to have it as high as I can, just in case.

2. Just the three, if you have Fatigue turned off. Otherwise I try to have enough for a full rotation, i.e. six.

3. Nothing keeps you from doing whatever you want in your game. While I qualify all Petty Officers before anything else, because the qual is what makes a PO a PO. Promotions I try to leave for when the game recommends one. I do know promotions in real life don't happen all the time, and I try to play in a fashion that feels realistic to me.

The bottom line is that it's your game to play the way you want.
Oh thanks, that makes it quite clear. When it comes to promotions, for now I'll stick with the XP points. If one has 23/20, then I promote him so it becomes a 23/50.
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Old 03-18-17, 02:16 PM   #4
THEBERBSTER
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Hi m
Quote:
(2) Also, how many helmsmen do I need
2
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and how many repair and medics do I need?
Your choice.
Quote:
having a full bar more impact on anything?
Yes it should, and you can tell quite easily by removing an officer and see how losing that experience impacts on the department.
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(3) In SH3Commander, I can promote my staff at will. That doesn't make sense to me.
Actually it does make sense.
Every crew member had a skill of some sort.
Giving sailors skill levels in SH3Commander does not count in the game, however it is handy to recognize which department they belong to.
I transfer any crew member off the boat once they exceed their promotional skill level.
I imagine the over skilled officer I am transferring could well be going to captain his own boat.
I never pay renown for crew always free and train them up.
Promotions cannot be manipulated, they have to be taken at the end of the patrol or they are lost.
Peter
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Old 03-18-17, 03:50 PM   #5
Machariel
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So what does affect the green bar? Not it's renown I've noticed. A combo of fatigue, rank and resilience?
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Old 03-18-17, 04:05 PM   #6
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A combo of fatigue, rank and resilience.
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Old 03-18-17, 05:40 PM   #7
bstanko6
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Perfect example, leave your engine crew in place until their endurance gets too low... you get the status "not enough crew in engine compartment!"

And your engine stops!

::drops the mic, and leaves the room::
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Old 03-18-17, 08:48 PM   #8
Machariel
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Quote:
Originally Posted by bstanko6 View Post
Perfect example, leave your engine crew in place until their endurance gets too low... you get the status "not enough crew in engine compartment!"

And your engine stops!

::drops the mic, and leaves the room::
Come back to the room you!
Yes, that I noticed. However, I do not notice the difference for the engine crew if the bar is at 50% or higher. Ships doesn't go any faster or anything. So what does the extra do?

(Just finished my 2nd patrol. Man I've been clicking my *** off because of crew management lol.)

Last edited by Machariel; 03-19-17 at 05:23 AM.
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