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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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So I have loaded up Wolves of Steel 1.06 04h for a new campaign starting in 1939. And I loaded up the Real Navigation mod.
I used the recommended time compression settings, and so far, it's pretty darn good. I think I have only had one crash to desktop so far in probably 20 hours of game time. Max TC is limited to 512, and that's good enough for me. Also, I had originally hesitated to try the Real Navigation mod, because I did not think I would enjoy the tedium of having to manually navigate my sub. But here is the thing: With auto-navigation, you really have the tedium of watching your u-boat slowly crawl across the ocean. With real-navigation, you stay much more engaged with the game. I have the Real Navigation Automation Tool running, which makes your navigator automatically compute and plot a position every couple of hours: ![]() His plots are only estimates, though, and you do have to pay attention when you start getting near shore - I ran aground once on my way home! ![]() But I find that the real nav really adds to the game and keeps you fully engaged and thinking about your position in your head. My only disappointment with Real Nav is that you no longer see reported radio contacts on the map. You sometimes get radio alerts with a position which you have to plot yourself. I wish they would just be auto-plotted. But other than that, I highly recommend WoS 1.06 04h and the Real Navigation mod. Steve |
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