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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2017
Location: Poland
Posts: 2
Downloads: 5
Uploads: 0
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Hey guys i've got a question. Is this possible to remove the keel breaking of the ships? I've got 1.3 version with NSM and some moddings with Silent 3ditor. I want to remove the keel breaking but adding hitpoints in Zones.cfg is useless and gives nothing. Torpedoes blast radius is set at 4m (stock was 7), damage is 200, armor penetration also 200. Changing blast radius gives a limited effect but below 3m you can't sink big linear ships because they are to weak so 4m is optimal. When set to 8m almost every ship is broken or its fatal exploded. Hit impulse of the torpedo is set at 1000 (stock 4000). It's annoying to hit smaller ships 4 times but bigger ones are sometimes broken with only one. Any suggestions?
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