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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
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First, here is my current mods list:
GWX 3 Widescreen MaGui 3.4 SA WS MG 3.4 SA Fix for GWX3 TMT v2 for GWX GWX 16km Atmosphere GWX Enhanced Damage Effects GWX Late War Sensors Snorkel Antennas GWX VIIC-41 Player Sub J to Z Class Mod J to Z Class Visual Fix Guns UK Merchant Fleet Mod 3.2 I am happy with MaGui but there is one thing I would absolutely love: An Obs periscope view that fills up as much of the screen as possible. Currently, the view through both periscopes is so small I need to get as close as 1500 meters at high noon before I can see the flag on the target. A bigger Obs periscope would hopefully do something about that. Also, the way it is now, I have absolutely no reason to use the Obs periscope since the top magnification equals the middle mag. setting on the attack scope. There is nothing useful the Obs scope can do that the attack scope can't do better. A larger Obs scope view would change that as well. So, after all those words: Is there a mod you can recommend that will give the biggest on screen image of what's in the obs scope, while keeping the scales/markings? I only need a new obs scope that works with MaGui but of course, if there are complete periscope packages that go well with MaGui, then feel free to mention those. |
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#2 |
Eternal Patrol
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In real life the settings on both periscopes were the same. A more realistic mod would be to have the Attack Periscope be dimmer, to the point of being useless at night. The counter would be having the Observation 'Scope be much easier for the enemy to spot.
Because the eyepiece fits the eye, realistically both 'scopes should fill the whole screen. I think there have been mods that do as you ask, but I can't remember which ones at the moment.
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#3 | |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
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It appears than in the original (???) OLC mod, the obs scope was indeed more full screen but seeing MaGui uses parts of OLC, but not all, I'm in doubt over whether importing the OLC Obs scope would work without breaking MaGui or not. |
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#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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http://www.subsim.com/radioroom/show...postcount=5034
Some time ago, i tried to do a combination of OLC and Magui F, in particular for observation periscope, the game loads, but after several error messages in the menu ini, that unfortunately dont have enough knowledge to fix it, maybe I did not turned to the right person,he,he ![]() |
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#5 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
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Your experience there is what I feared would happen, that there would be some inherent incompatibility. I also read up on a series of posts where it was explained why makman94 chose to drop the full screen scope view so I don't think there will be a specific support for modding MaGui for a new scope.
Specific support doesn't mean it would be impossible though. |
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