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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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So, hello fellow captains! Long time since I've posted here, but it's kind of nice to be back.
Down to business, however... It's June 1941, and I'm out patrolling the mid-Atlantic, around Grid BE46. It's been a fairly unsuccessful patrol, with only a single large freighter to our name. There's been several ships that we've seen, mostly neutral, others not worth catching up to to engage. Finally, the 23rd of the month, one of the men spots a merchant ship headed towards us. Closer inspection reveals it to be an American tanker, and I almost give up on it. However, continued observation makes me suspicious, and I run some measurements to see that the tanker is moving at a speedy 17 knots; much more than any other neutral ship we've encountered so far. Believing the ship to be making an attempt to run the blockade around England, we set up to engage with the deck gun, sinking her with somewhere in the range of 25 shots. Now, I know that the Americans were still neutral at the time, and typically try to avoid hitting their ships until they enter the war (which makes convoy attacks a pain). But would you say that there was enough justification to sink the tanker, given the circumstances?
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#2 |
The Old Man
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Legally, not justifiable. Even though sailing at an unusually high speed, she was not in the declared blockade zone, she wasn't zig-zagging (was she?), wasn't armed and didn't resist, wasn't travelling in convoy or under escort and wasn't darkened at night. Still very much a "neutral" merchant vessel, despite Lend-Lease, the US "security zone" extended out to 22 deg W and USN escorting convoys as far east as Iceland.
At that time, the U-Boats were forbidden to attack American vessels and they were instructed to avoid any incidents with the United States. Your success was 3 days after the U-203 unsuccessfully attacked the USS TEXAS (BB-35), mistaken for a RN dreadnaught, which resulted in a further order to the U-Boat force to "positively identify" any vessel as hostile before making an attack...practically impossible to do without being detected. But then, it's a game and when boredom sets in, just "sink 'em all!" ![]() |
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#3 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Eternal Patrol
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One of the problems is that the game doesn't work the same way as real life. In the actual war the appropriate move would be to stop the suspected ship and check her papers. Being a tanker it's impossible to judge whether the oil on board is "war material", and if it proved to indeed be American and not cheating with a false flag then it would likely be allowed to proceed.
The game, on the other hand, only distinguishes between Enemy, Friendly and Neutral. Sinking a neutral ship will result in a loss of renown equal to what the ship is worth if it were an enemy, and there is nothing that can change that. We can justify our actions to ourselves all we want, but the game will still add or remove renown depending on that criterion alone. It's something we're stuck with.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Grey Wolf
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^Luckily we can also easily tweak the basic cfg. file when needed.
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#6 | |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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Going off of what Steve said, it would be nice if there weren't any limitations in the game, but...well, there's only so much a developer can do. Thank you for your opinions, mates! I'll try to apply this information in later patrols! ![]()
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#7 |
Eternal Patrol
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One fact from the war is that at least one kaleun was court-martialed for sinking a friendly ship. At the trial it was shown that the freighter was deep in Allied waters and was flying the flag of an Allied nation. The kaleun in question was completely exonerated.
What fumo30 said was completely true. If you go to your SH3/Data/Cfg folder and open 'Basic' with notepad, you can change the parameters. Right near the top is the Renown controller. It looks like this: [RENOWN] RenownReachGridObjCompleted=500 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=1000 SecondRankRenown=3500 EndCampaign=-5000 I've changed the three 'Side' parameters to read NEUTRAL=0 ALLIED=1 AXIS=-1 This way I don't lose anything for sinking a neutral ship, but I don't gain anything either, which discourages just hunting neutrals. I still get in a little trouble for accidentally sinking a friendly ship, but only a little. I still do my best to only attack enemy shipping.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | ||
Subsim Aviator
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strictly coming from it from the standpoint of the prize regulations, i would say - it depends
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historically, such neutral ships would have kept such banned goods under decks, or in disguised containers somehow, it would then be up to the commander to determine if the vessel was worth stopping, boarding and investigating as to the nature of their cargo, interrogate the crew as to their destination, compare their verbal statements to their navigational plot and manifests etc another prize regulation amendment to consider: Quote:
unfortunately, Silent Hunter III will not allow ships to turn on and off their lights at will when appropriate, so, according to the prize regulations you could technically follow any neutral ship until dark in french or british waters, note that they didnt turn on their lights, and then sink them at will
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